GMU:Critical VR Lab II - Lab Work/L.-E. Kuehr: Difference between revisions

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===Mapping===
===Mapping===
Since there are more three-dimensional color-representations of digital color such as HSV (or HSL) and YCbCr that have their own three-dimensional interpretations (HSV a cylinder, YCbCr a cube) and every singel channel can be mapped to the z-axis the following mappings were implemented.
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