GMU:Critical VR Lab II: Difference between revisions

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First Date: Friday, 08.05.2020, 15:30
First Date: Friday, 08.05.2020, 15:30


==Description==
=='''Description'''==
Critical VR Lab II is a block module that will start with an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] in the first block (07.-09.05). In the second block (14.-16.05) we will connect Unity and Pure Data in order to be able to control Pure Data patches with the HTC Vive interface via [[OSC]] (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects.
'''Critical VR Lab II – Pd Introduction + Individual Unity Projects''' is a course which will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and also offer individual Support for Unity projects by [[Jörg Brinkmann]]
 
We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them


==Criteria for passing==
==Criteria for passing==