GMU:VR Experience Designers/Paul Polze: Difference between revisions

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The sound in this project is spatial. Every sound from a object has a maximum distance. There are also reverb zones to the scenes added. The falling apple needed code to make sound when colliding with ground.
The sound in this project is spatial. Every sound from a object has a maximum distance value. There are also reverb zones to the scenes added. The falling apple needed code to make sound when colliding with ground.