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| Stefan | Stefan Klemm | ||
| ---- | |||
| ===s  e a r  c h=== | |||
| is a 4 channel sound installation. the listener is the director of the sound. | |||
| with an interface based in the middle of the room you can choose between 8 sound textures/pieces and arrange them. in case nobody is composing - playing - searching the computer will change from user play mode into random play mode. | |||
| questions of this work are: soundarchitecture, soundfusion, eternity of sound. | |||
| <videoflash type="vimeo">10206901|420|315 left</videoflash> | |||
| <videoflash type="vimeo">10207137|420|315 right</videoflash> | |||
| ===structure=== | |||
| [[Image:search.jpg]] | |||
| === | ===sound material=== | ||
| every single piece takes about 90 seconds. It is more like a character or texture of sound, not a composition with a start and an end. | |||
| it includes natural and synthetic sound material. | |||
| all together there is about 12 minutes of soundmaterial and a lot of possibilities to arrange it.  | |||
| <br/> | |||
| 1 crackle <br/> | |||
| <flashmp3 id="sound1.mp3">sound1.mp3</flashmp3> <br/> | |||
| 2 noise <br/> | |||
| <flashmp3 id="sound2.mp3">sound2.mp3</flashmp3> <br/> | |||
| 3 Arles <br/> | |||
| <flashmp3 id="sound3.mp3">sound3.mp3</flashmp3> <br/> | |||
| 4 impulse 1 <br/> | |||
| <flashmp3 id="sound4.mp3">sound4.mp3</flashmp3> <br/> | |||
| = | 5 impulse 2 <br/> | ||
| <flashmp3 id="sound5.mp3">sound5.mp3</flashmp3> <br/> | |||
| 6 rolling <br/> | |||
| <flashmp3 id="sound6.mp3">sound6.mp3</flashmp3> <br/> | |||
| 7 wandering <br/> | |||
| <flashmp3 id="sound7.mp3">sound7.mp3</flashmp3> <br/> | |||
| 8 floating <br/> | |||
| <flashmp3 id="sound8.mp3">sound8.mp3</flashmp3> <br/> | |||
| <br/> | |||
| ===place=== | |||
| === | ===technique=== | ||
| computer and  software pure data (pduino) <br/> | |||
| audio interface (4 channel output) <br/> | |||
| 4 speaker (active or with 4 amplifiers) <br/> | |||
| the interface with arduino board <br/> | |||
| usb cable from the interface - the middle of the room - to the computer (which is in another room or near the wall) <br/> | |||
| something to put the interface on top (like a desk or a column) | |||
Latest revision as of 16:31, 16 March 2010
Stefan Klemm
s e a r c h
is a 4 channel sound installation. the listener is the director of the sound. with an interface based in the middle of the room you can choose between 8 sound textures/pieces and arrange them. in case nobody is composing - playing - searching the computer will change from user play mode into random play mode. questions of this work are: soundarchitecture, soundfusion, eternity of sound.
<videoflash type="vimeo">10206901|420|315 left</videoflash>
<videoflash type="vimeo">10207137|420|315 right</videoflash>
structure
sound material
every single piece takes about 90 seconds. It is more like a character or texture of sound, not a composition with a start and an end. it includes natural and synthetic sound material. all together there is about 12 minutes of soundmaterial and a lot of possibilities to arrange it.
1 crackle 
<flashmp3 id="sound1.mp3">sound1.mp3</flashmp3> 
2 noise 
<flashmp3 id="sound2.mp3">sound2.mp3</flashmp3> 
3 Arles 
<flashmp3 id="sound3.mp3">sound3.mp3</flashmp3> 
4 impulse 1 
<flashmp3 id="sound4.mp3">sound4.mp3</flashmp3> 
5 impulse 2 
<flashmp3 id="sound5.mp3">sound5.mp3</flashmp3> 
6 rolling 
<flashmp3 id="sound6.mp3">sound6.mp3</flashmp3> 
7 wandering 
<flashmp3 id="sound7.mp3">sound7.mp3</flashmp3> 
8 floating 
<flashmp3 id="sound8.mp3">sound8.mp3</flashmp3> 
place
technique
computer and  software pure data (pduino) 
audio interface (4 channel output) 
4 speaker (active or with 4 amplifiers) 
the interface with arduino board 
usb cable from the interface - the middle of the room - to the computer (which is in another room or near the wall) 
something to put the interface on top (like a desk or a column)
 
		