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(Created page with "'''1. The Human Tracking System''' The Human Tracking System can be understood using the analogy of the Mechanical Turk. You think you are playing with Artificial Intelligenc...") |
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ii. Conceptualised rule-sets. | ii. Conceptualised rule-sets. | ||
3. Rule-sets used | '''3. Rule-sets used''' | ||
[[:File:rule-sets.xlsx]] | [[:File:rule-sets.xlsx]] | ||
4. Screenshots/Photos | '''4. Screenshots/Photos''' | ||
[[File:DSC04011.JPG|400px]] | [[File:DSC04011.JPG|400px]] | ||
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5. Observations | '''5. Observations''' | ||
[a] The rule-sets don't matter if the interface doesn't work. If it is not immediately palpable to the visitors as to how their actions are translated into the game on-screen, the rule-sets do not play any major role in the progress of the game. The feedback, i.e. the impact of how their running direction and speed compounded with inputs from the Speech were often insufficient in guiding the player to play for a considerable amount of time. | [a] The rule-sets don't matter if the interface doesn't work. If it is not immediately palpable to the visitors as to how their actions are translated into the game on-screen, the rule-sets do not play any major role in the progress of the game. The feedback, i.e. the impact of how their running direction and speed compounded with inputs from the Speech were often insufficient in guiding the player to play for a considerable amount of time. |
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