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| No edit summary | No edit summary | ||
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| ===2.method=== | ===2.method=== | ||
|  in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and | |||
|  they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to  | |||
| control them to move ,one is automatically animated, because i give those element ,like jit.gl.light position, | |||
|  shape position and fade parameters continuously but selected bangs, so they can run automatically with a  | |||
| certain speed.another is to use Arduino to control the moving state, this way is a little bit "crazy",but  | |||
| interesting. | |||
| ===3.progress=== | ===3.progress=== | ||
| [[File:morphing——max.gif|400px]] | |||
| [[:File:project_planet_animation&morphing_xiaomeiXie.maxpat]] | |||
| ===4.conclusion=== | ===4.conclusion=== | ||
| 1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters  | |||
| should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill. | |||
| 2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and  | |||
| position is really impotant,  need lots of try , maybe there is some other easy way to realize that. | |||
| 3.there many possible  I can try  with this patch, for example to change this object into particle. | |||
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