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| ==Success Criteria== | ==Success Criteria== | ||
| Decide on the scale of the arena for the ants | Decide on the scale of the arena for the ants   | ||
| *how fast are ants moving - how long does it take for the ants to find something | *how fast are ants moving - how long does it take for the ants to find something   | ||
| *how fast does this compare to human movements | *how fast does this compare to human movements ''-done'' | ||
| *how many turns/intersections do we want in the environment | *how many turns/intersections do we want in the environment | ||
| ==Discussion== | |||
| * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | |||
| * integrating human movement (projection, laser pointer, little robot avatar,...) | |||
| * before the laser cutting part we should present all ideas to the group! <br> | |||
| ==Activities & Order== | |||
| Think how the avatar of the human can be incorporated | Think how the avatar of the human can be incorporated | ||
| Feedback with human environment so the two are matching | Feedback with human environment so the two are matching | ||
| Decide on the lay-out/design of the map | <br> | ||
| 1. Decide on the lay-out/design of the map.  | |||
| * How fast do human move? How fast the ants? (Test) | |||
| * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | |||
| <br> | |||
| * wood | 2. How does the board work. (Prototyping) | ||
| * ''' plexiglas (most logic option because of visibility)''' | * technical drawings | ||
| * tubes min. 6mm | ** general layout | ||
| *  | ** cleaning the board | ||
| *  | ** integrating tracking system | ||
| ** integrating human movement (projection, laser pointer, little robot avatar,...) | |||
| * details | |||
| ** how to insert the trigger-object | |||
| *  | ** entrance; docking the nest | ||
| *  | ** safety plans (air, what if they escape, ...) | ||
| *  | ** electronics | ||
| * '''material list:''' | |||
| ** electronics | |||
| *** Laserpointers for human avatar | |||
| *** small robot for human avatar | |||
| *** projection | |||
| ** building materials | |||
| *** wood | |||
| *** ''' plexiglas (most logic option because of visibility)''' | |||
| *** plastic tubes min. 6mm | |||
| *** screws | |||
| *** glue (Holzleim and Hot glue) | |||
| <br> | |||
| 3. Actual Board | |||
| * find and prepare maps | |||
| ** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | |||
| * prepare lasercut file | |||
| * building the actual environment | |||
| ==Risks== | ==Risks== | ||
| The scale is a risk factor because synchronizing can be hard. | |||
| Solve by testing it. | *Solve by testing it.   | ||
| <br> | |||
| The environment should be ant-friendly and make sure they cannot escape. | |||
| *Solve by testing and knowledge about ants.  | |||
| <br> | |||
| The ants could die or be very inactive over a long period | |||
| *Buying or collecting another (second or third) colony  | |||
| <br> | |||
| Integration both gaming ideas to one board could be problematic <br> | |||
| Building a lot of board could cost a lot of time | |||
| *Focus on one way to play the game. | |||
| == Time== | == Time / Schedule== | ||
| Scale | -Scale | ||
| * experiments for the scale: first two weeks | * experiments for the scale: first two weeks | ||
| Combine ideas with people that are dealing with the virtual environment: after 2 weeks | -Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | ||
| ''' | '''A lot of things are depending on decision of other groups!''' <br><br> | ||
| -Prototyping | |||
| *''2 weeks'' | |||
| **scale | |||
| **opening/closing mechanics | |||
| **human avatar | |||
| **material test | |||
| <br> | |||
| -Preparing maps and creating laser cut file | |||
| *''2 weeks'' | |||
| <br> | |||
| -Building the board | |||
| *''2 weeks intense work'' | |||
| *can be divided into teams: | |||
| **electronics | |||
| **actual board | |||
| ==Things done so far== | |||
| First testing with speed of the ants. | First testing with speed of the ants. | ||
| A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec | A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec | ||
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| The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | ||
| == Reference Material== | |||
| Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
| Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] | |||
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