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| ==Success Criteria== | ==Success Criteria== | ||
| Decide on the scale of the arena for the ants | Decide on the scale of the arena for the ants   | ||
| *how fast are ants moving - how long does it take for the ants to find something | *how fast are ants moving - how long does it take for the ants to find something   | ||
| *how fast does this compare to human movements | *how fast does this compare to human movements ''-done'' | ||
| *how many turns/intersections do we want in the environment | *how many turns/intersections do we want in the environment | ||
| ==Discussion== | |||
| * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | |||
| * integrating human movement (projection, laser pointer, little robot avatar,...) | |||
| * before the laser cutting part we should present all ideas to the group! <br> | |||
| ==Activities & Order== | |||
| Think how the avatar of the human can be incorporated | Think how the avatar of the human can be incorporated | ||
| Feedback with human environment so the two are matching | Feedback with human environment so the two are matching | ||
| <br> | |||
| 1. Decide on the lay-out/design of the map.   | 1. Decide on the lay-out/design of the map.   | ||
| * How fast do human move? How fast the ants? (Test) | * How fast do human move? How fast the ants? (Test) | ||
| * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)  | * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | ||
| 2. How does the board work.   | <br> | ||
| 2. How does the board work. (Prototyping) | |||
| * technical drawings | * technical drawings | ||
| ** general layout | ** general layout | ||
| ** cleaning the board | ** cleaning the board | ||
| ** integrating tracking system | ** integrating tracking system | ||
| ** integrating human movement (projection, laser pointer, little robot avatar,... | ** integrating human movement (projection, laser pointer, little robot avatar,...) | ||
| * details | * details | ||
| ** how to insert the trigger-object | |||
| ** entrance; docking the nest | ** entrance; docking the nest | ||
| ** safety plans (air, what if they escape, ...) | ** safety plans (air, what if they escape, ...) | ||
| ** electronics | ** electronics | ||
| * material list: | * '''material list:''' | ||
| ** electronics | ** electronics | ||
| *** Laserpointers for human avatar | *** Laserpointers for human avatar | ||
| Line 32: | Line 40: | ||
| *** screws | *** screws | ||
| *** glue (Holzleim and Hot glue) | *** glue (Holzleim and Hot glue) | ||
| <br> | |||
| 3. Actual Board | |||
| * find and prepare maps | * find and prepare maps | ||
| ** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | ** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | ||
| * prepare lasercut file | * prepare lasercut file | ||
| * building the actual environment | * building the actual environment | ||
| ==Risks== | ==Risks== | ||
| The scale is a risk factor because synchronizing can be hard. | |||
| Solve by testing it. | *Solve by testing it.   | ||
| <br> | |||
| The environment should be ant-friendly and make sure they cannot escape. | |||
| *Solve by testing and knowledge about ants.  | |||
| <br> | |||
| The ants could die or be very inactive over a long period | |||
| *Buying or collecting another (second or third) colony  | |||
| <br> | |||
| Integration both gaming ideas to one board could be problematic <br> | |||
| Building a lot of board could cost a lot of time | |||
| *Focus on one way to play the game. | |||
| == Time== | == Time / Schedule== | ||
| Scale | -Scale | ||
| * experiments for the scale: first two weeks | * experiments for the scale: first two weeks | ||
| Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | -Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | ||
| '''A lot of things are depending on decision of other groups!''' <br><br> | '''A lot of things are depending on decision of other groups!''' <br><br> | ||
| -Prototyping | |||
| *2 weeks | *''2 weeks'' | ||
| **scale | **scale | ||
| **opening/closing mechanics | **opening/closing mechanics | ||
| **human avatar | **human avatar | ||
| **material test | |||
| <br> | <br> | ||
| -Preparing maps and creating laser cut file | |||
| *2 weeks | *''2 weeks'' | ||
| <br> | <br> | ||
| -Building the board | |||
| *2 weeks intense work | *''2 weeks intense work'' | ||
| *can be divided into teams: | *can be divided into teams: | ||
| **electronics | **electronics | ||
| Line 79: | Line 94: | ||
| The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | ||
| == Reference Material== | |||
| Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
| Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] | |||
Latest revision as of 10:05, 23 May 2017
Success Criteria
Decide on the scale of the arena for the ants
- how fast are ants moving - how long does it take for the ants to find something
- how fast does this compare to human movements -done
- how many turns/intersections do we want in the environment
Discussion
- Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)
- integrating human movement (projection, laser pointer, little robot avatar,...)
- before the laser cutting part we should present all ideas to the group! 
Activities & Order
Think how the avatar of the human can be incorporated
Feedback with human environment so the two are matching
1. Decide on the lay-out/design of the map. 
- How fast do human move? How fast the ants? (Test)
- Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)
2. How does the board work. (Prototyping)
- technical drawings
- general layout
- cleaning the board
- integrating tracking system
- integrating human movement (projection, laser pointer, little robot avatar,...)
 
- details
- how to insert the trigger-object
- entrance; docking the nest
- safety plans (air, what if they escape, ...)
- electronics
 
- material list:
- electronics
- Laserpointers for human avatar
- small robot for human avatar
- projection
 
- building materials
- wood
- plexiglas (most logic option because of visibility)
- plastic tubes min. 6mm
- screws
- glue (Holzleim and Hot glue)
 
 
- electronics
3. Actual Board
- find and prepare maps
- www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.
 
- prepare lasercut file
- building the actual environment
Risks
The scale is a risk factor because synchronizing can be hard.
- Solve by testing it.
The environment should be ant-friendly and make sure they cannot escape.
- Solve by testing and knowledge about ants.
The ants could die or be very inactive over a long period
- Buying or collecting another (second or third) colony
Integration both gaming ideas to one board could be problematic 
Building a lot of board could cost a lot of time
- Focus on one way to play the game.
Time / Schedule
-Scale
- experiments for the scale: first two weeks
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks 
A lot of things are depending on decision of other groups! 
-Prototyping
- 2 weeks
- scale
- opening/closing mechanics
- human avatar
- material test
 
-Preparing maps and creating laser cut file
- 2 weeks
-Building the board
- 2 weeks intense work
- can be divided into teams:
- electronics
- actual board
 
Things done so far
First testing with speed of the ants. A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec
Compared to humans: Humans walk 1.5 m/s That would mean that in 90 seconds they can cover a distance of 135 meters. Meaning that every 45 meters you would have a route decision making point.
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end.
Reference Material
Building a good Labyrinth [1]
Exampleof a maze we can use [2]
