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== Reference Material==  | == Reference Material==  | ||
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm]  | Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm]  | ||
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg]  | |||
Revision as of 10:05, 23 May 2017
Success Criteria
Decide on the scale of the arena for the ants
- how fast are ants moving - how long does it take for the ants to find something
 - how fast does this compare to human movements -done
 - how many turns/intersections do we want in the environment
 
Discussion
- Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)
 - integrating human movement (projection, laser pointer, little robot avatar,...)
 - before the laser cutting part we should present all ideas to the group! 
 
Activities & Order
Think how the avatar of the human can be incorporated
Feedback with human environment so the two are matching
1. Decide on the lay-out/design of the map. 
- How fast do human move? How fast the ants? (Test)
 - Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)
 
2. How does the board work. (Prototyping)
- technical drawings
- general layout
 - cleaning the board
 - integrating tracking system
 - integrating human movement (projection, laser pointer, little robot avatar,...)
 
 - details
- how to insert the trigger-object
 - entrance; docking the nest
 - safety plans (air, what if they escape, ...)
 - electronics
 
 - material list:
- electronics
- Laserpointers for human avatar
 - small robot for human avatar
 - projection
 
 - building materials
- wood
 - plexiglas (most logic option because of visibility)
 - plastic tubes min. 6mm
 - screws
 - glue (Holzleim and Hot glue)
 
 
 - electronics
 
3. Actual Board
- find and prepare maps
- www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.
 
 - prepare lasercut file
 - building the actual environment
 
Risks
The scale is a risk factor because synchronizing can be hard.
- Solve by testing it.
 
The environment should be ant-friendly and make sure they cannot escape.
- Solve by testing and knowledge about ants.
 
The ants could die or be very inactive over a long period
- Buying or collecting another (second or third) colony
 
Integration both gaming ideas to one board could be problematic 
Building a lot of board could cost a lot of time
- Focus on one way to play the game.
 
Time / Schedule
-Scale
- experiments for the scale: first two weeks
 
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks 
A lot of things are depending on decision of other groups! 
-Prototyping
- 2 weeks
- scale
 - opening/closing mechanics
 - human avatar
 - material test
 
 
-Preparing maps and creating laser cut file
- 2 weeks
 
-Building the board
- 2 weeks intense work
 - can be divided into teams:
- electronics
 - actual board
 
 
Things done so far
First testing with speed of the ants. A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec
Compared to humans: Humans walk 1.5 m/s That would mean that in 90 seconds they can cover a distance of 135 meters. Meaning that every 45 meters you would have a route decision making point.
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end.
Reference Material
Building a good Labyrinth [1] Exampleof a maze we can use [2]