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| ==Success Criteria== | ==Success Criteria== | ||
| Decide on the scale of the arena for the ants | |||
| *how fast are ants moving - how long does it take for the ants to find something | |||
| *how fast does this compare to human movements | |||
| *how many turns/intersections do we want in the environment | |||
| Material | |||
| Think how the avatar of the human can be incorporated | |||
| Feedback with human environment so the two are matching | |||
| Decide on the lay-out/design of the map | |||
| Prepare digitally (lasercut files) | |||
| Building the actual environment | |||
| ==Deciding on one material== | ==Deciding on one material== | ||
| * wood | * wood | ||
| * plexiglas (most logic option because of visibility) | * ''' plexiglas (most logic option because of visibility)''' | ||
| * tubes min. 6mm | * tubes min. 6mm | ||
| * Laserpointers for human avatar | * Laserpointers for human avatar | ||
| * small robot for human avatar | * small robot for human avatar | ||
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| Combine ideas with people that are dealing with the virtual environment: after 2 weeks | Combine ideas with people that are dealing with the virtual environment: after 2 weeks | ||
| '''*A lot of things are depending on decision of other groups''' | '''*A lot of things are depending on decision of other groups''' | ||
| First testing with speed of the ants. | |||
| A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec | |||
| Compared to humans: | |||
| Humans walk 1.5 m/s | |||
| That would mean that in 90 seconds they can cover a distance of 135 meters.  | |||
| Meaning that every 45 meters you would have a route decision making point. | |||
| The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | |||
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