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Meike Halle (talk | contribs)  | 
				Meike Halle (talk | contribs)   | 
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== What were the rule-sets you used? ==  | == What were the rule-sets you used? ==  | ||
<br>  | |||
RUN/SKIP/JUMP ON THE SPOT: keep game running<br>  | |||
WALK OUT: game exits<br>  | |||
WALK IN:  game resets and starts<br>  | |||
(jumping, backward, sideward, movement within field)<br>  | |||
RESTRICTIONS:<br>  | |||
- face the screen at all times<br>  | |||
- touching your face or head, looking away from the screen towards the other players for extended periods of time(>7 seconds), stretching/relaxing in any way, making yourself comfortable: impedes/obstructs whatever you’re trying to do by pausing it or beginning to kill all entities.  | |||
COMMUNICATION: text-to-speech<br>  | |||
WOLF - starves faster, limits on movement<br>  | |||
(R)EVOLVING RULE SETS:<br>  | |||
“Nature has evolved, we now have a new set of rules”<br>  | |||
Rulesets:<br>  | |||
Number of persons	 	 	 	 	 	  | |||
1	 	<br>  | |||
Run clockwise to generate sheep<br>  | |||
Run anti clockwise to generate wolves. Careful not to step in the centre, then everyone dies.	Switch directions	Run clockwise to generate sheep.<br>  | |||
Run anti-clockwise to kill wolves. Step quickly in the centre and out, to increase wolves.	Switch directions	<br> 	  | |||
<br>  | |||
2(pA+pB)	both poeple get ‘tracked’ <br>  | |||
-pA=sheep,pB=wolf<br>  | |||
-pA= F1,F9=spawn<br>  | |||
-pB= F3,F7=spawn<br>  | |||
-pA+pB= F5 ->wolf die<br>  | |||
F4 & F6 are occupied at the same time -> sheep die	<br>  | |||
<br>  | |||
OR:<br>  | |||
pA=WOLF,pB=SHEEP<br>  | |||
-pA= F2,F8=spawn<br>  | |||
-pB= F4,F6=spawn<br>  | |||
pA jumps - wolves die<br>  | |||
pB touches a wolf - sheep die<br>  | |||
<br>  | |||
OR:<br>  | |||
pA=WOLF, pB=SHEEP<br>  | |||
-pA in F5 - spawns<br>  | |||
pB in F5 - spawns<br>  | |||
pA+pB in F5 - both die<br>  | |||
<br>  | |||
3	 	sheep spawn=touching each other  | |||
FORB:3 ppl in F1  | |||
-wolf spawn= at least 1 field between each other  | |||
 - Raise your hand or jump wildly - wolf die  | |||
	Jump - wolf spawn  | |||
Move backwards rapidly - sheep spawn  | |||
Stand at the same spot for >5 seconds - wolf die  | |||
Run forward - sheep die  | |||
	wolf die - at least 1 field between each other  | |||
both hands in the air - wolf spawn  | |||
sheep spawn - when all are crouching  | |||
sit down - sheep die	continue	  | |||
4 or more	 	  | |||
-1pp=wolf, the rest - sheep  | |||
Wolf=F5=spawn  | |||
Sheep=SL,SR=spawn  | |||
->wolf touches sheep->sheep die  | |||
->sheep sitting down->wolf die 	all are in the same field - sheep spawn  | |||
all occupy different fields - wolf die  | |||
2 in the same field - wolf spawns  | |||
running - sheep die  | |||
	3 wolves - 1 sheep  | |||
sheep person running - sheep spawn  | |||
^standing still for >5 seconds - sheep die  | |||
in the same field - wolf spawn  | |||
1 empty field between each wolf - wolf die  | |||
	 2 wolves - 2 sheep  | |||
== Screenshots + photos from the event ==  | == Screenshots + photos from the event ==  | ||
== Observations + what you learned from the event ==  | == Observations + what you learned from the event ==  | ||
That people are way to easy to trick if you just play your role with your full heart and some important looking stuff standing around.  | That people are way to easy to trick if you just play your role with your full heart and some important looking stuff is standing around.  | ||
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