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| No edit summary | No edit summary | ||
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| Convert quaternion to 4×4 Rotation matrix.<br> | Convert quaternion to 4×4 Rotation matrix.<br> | ||
|   <source lang=" |   <source lang="csharp"> | ||
| Quaternion q = Quaternion.LookRotation(new Vector3(0,0.5,1));    | Quaternion q = Quaternion.LookRotation(new Vector3(0,0.5,1));    | ||
| Matrix4x4 rot = new Matrix4x4();    | Matrix4x4 rot = new Matrix4x4();    | ||
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| Convert  4×4 Rotation matrix to quaternion.<br> | Convert  4×4 Rotation matrix to quaternion.<br> | ||
|   <source lang=" |   <source lang="csharp"> | ||
| Matrix4x4 rot = new Matrix4x4();    | Matrix4x4 rot = new Matrix4x4();    | ||
| rot.SetTRS(new Vector3(0,0,0),q,new Vector3(1,1,1));  //It’s the same “q” that mentioned above | rot.SetTRS(new Vector3(0,0,0),q,new Vector3(1,1,1));  //It’s the same “q” that mentioned above | ||
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