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GMU:Tutorials/Visual Interaction
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Revision as of 18:47, 30 July 2016
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Kei kitamura
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→An example of using captured data in Houdini
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Latest revision as of 18:47, 30 July 2016
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'''
== Controlling Unity with Max/Msp ==
''' <br>
In this tutorial, I will introduce a use of OSC interaction between Unity3D and Max/Msp.
<br>
== STEP 1 ==
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== STEP 2 ==
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== STEP 3 ==
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== STEP 4 ==
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== STEP 5 ==
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== References ==
Kei kitamura
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