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| Kei kitamura (talk | contribs)  | |||
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| == Visual Part == | == Visual Part == | ||
| '''Computer 2 splits the incoming OSC-messages to be read by unity on the same machine and sent to computer 3. This is easily done in MAX: | |||
| ''' | |||
| [[File:maxsplit.png]] | |||
| '''Unity gets the OSC-messages with a script like this (google might help):''' | |||
| [[File:unityleif1.png]] | |||
| '''and makes the object move, in this case spin, depending on the OCS signal | |||
| ''' | |||
| [[File:unityleif2.png]] | |||
| == Sound Part == | == Sound Part == | ||
| Max  | '''Max patche for generating noise''' | ||
| The max patch can be downloaded from | |||
| https://www.dropbox.com/s/2rxld8rdyada4v2/Noise%20Generator.maxpat?dl=0 | |||
| It consists of a OSC receiver and two sound sources; saw and sine waves. | |||
| Both of sound source are operated with the same float contained in the OSC package, | |||
| but the float is remapped with different output range for each parameter. | |||
| You can adjust input and output ranges to get different result. | |||
| [[Image:Noise generator.jpg]] | [[Image:Noise generator.jpg]] | ||
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