GMU:Bioelectronics, aesthetics and other interesting things/Pure data: Difference between revisions
From Medien Wiki
Line 16: | Line 16: | ||
// Step by step basics, sound, graphics, sensors | // Step by step basics, sound, graphics, sensors | ||
* [[File:Pure_Data.pdf| PURE DATA]] | * [[File:Pure_Data.pdf |PURE DATA]] | ||
A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers | A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers | ||
// basics of sound | // basics of sound |
Revision as of 21:56, 25 April 2016
Literature
// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher
- Bang, 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users
- Designing Sound, Andy Farnell
// detailed step by step including 2d, 3d, and configuring Arduino
- Multimedia Programming with Pure Data, Bryan WC Chung
// digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd
- Programming Sound with Pure Data, Tony Hillerson
// Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher.
- The Theory and Technique of Electronic Music, Miller Puckette
// Step by step basics, sound, graphics, sensors
A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers // basics of sound