GMU:Bioelectronics, aesthetics and other interesting things/Pure data: Difference between revisions
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[https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data | ==Literature== | ||
* [https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data | |||
// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher | // historical overview, general notes, general media theory. This is if you do not want to become a pd patcher | ||
Designing Sound, Andy Farnell | * [http://aspress.co.uk/ds/pdf/pd_intro.pdf Designing Sound], Andy Farnell | ||
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users | // sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users | ||
Revision as of 21:45, 25 April 2016
Literature
- Bang, 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data
// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher
- Designing Sound, Andy Farnell
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users
Multimedia Programming with Pure Data, Bryan WC Chung // detailed step by step including 2d, 3d, and configuring Arduino
Programming Sound with Pure Data, Tony Hillerson // digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd
The Theory and Technique of Electronic Music, Miller Puckette // Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher.
PURE DATA // Step by step basics, sound, graphics, sensors
A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers // basics of sound