GMU:Bioelectronics, aesthetics and other interesting things/Pure data: Difference between revisions

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[https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data
==Literature==
* [https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data
// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher
// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher


Designing Sound, Andy Farnell
* [http://aspress.co.uk/ds/pdf/pd_intro.pdf Designing Sound], Andy Farnell
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users



Revision as of 21:45, 25 April 2016

Literature

  • Bang, 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data

// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher

// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users

Multimedia Programming with Pure Data, Bryan WC Chung // detailed step by step including 2d, 3d, and configuring Arduino

Programming Sound with Pure Data, Tony Hillerson // digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd

The Theory and Technique of Electronic Music, Miller Puckette // Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher.

PURE DATA // Step by step basics, sound, graphics, sensors

A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers // basics of sound