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| No edit summary | No edit summary | ||
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| * how much of each output is used | * how much of each output is used | ||
| * detailed information of every user who is logged in at the moment | * detailed information of every user who is logged in at the moment | ||
| <br> | |||
| ''' | '''AngularJS''' <br> | ||
| We were also introduced in the AngularJS Framework by Google (https://angularjs.org/), which is a powerfull framework for reacting on runtime changes of variables.<br> | We were also introduced in the AngularJS Framework by Google (https://angularjs.org/), which is a powerfull framework for reacting on runtime changes of variables.<br> | ||
| The Task was to create a little tool to store and edit phone numbers (like a contact list) | The Task was to create a little tool to store and edit phone numbers (like a contact list) | ||
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| Note that you have to Click an Entry to edit him. To unselect the entry just click anywhere within the Contact list (on a place which has no other function). | Note that you have to Click an Entry to edit him. To unselect the entry just click anywhere within the Contact list (on a place which has no other function). | ||
| <br><br><br> | <br><br><br> | ||
| '''Playing with Fingie''' <br> | |||
| The last (and biggest) Task was to use the Output of the Fingie Boxes to create a creative and intresting visualisation. <br> | |||
| '''http://webuser.uni-weimar.de/~feji4011/svgGame/'''<br> <br> | |||
| My Idea was to create a little Game, which can be played by more than one Person.<br> | |||
| I used the AngularJS Framework to change the Values of an SVG File at runtime. With this Method i was able to change the position, rotation and some other values of groups of objects within the SVG.<br><br> | |||
| The Task of the game is to hit a ship with a cannon. To make it more difficult i tried to implement some kind of a "real" curve of the cannonball.<br><br> | |||
| The Site will look for registered Fingie Boxes and you can set the input Box for controlling: | |||
| * the aiming cross | |||
| * the "shoot"-command | |||
| * the speed of the ship | |||
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