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|    *to use images |    *to use images | ||
|    *to finish the final style |    *to finish the final style | ||
|    *to allow only the use of the words "rock", "paper", "scissors". In other words, that restrain the user's possibility to type different words from these ones in the "options" input. |    *to allow only the use of the words "rock", "paper", "scissors".<br/>   In other words, that restrain the user's possibility to type different words from these ones in the "options" input. | ||
|    *to use the device motion to generate a random choice for the user. |    *to use the device motion to generate a random choice for the user. | ||
| <br/> | <br/> | ||
| '''Task 7''' | '''Task 7'''<br/><br/> | ||
| '''Working with Processing on Procoding'''<br/> | |||
| Random Walker example from Nature of Code modified   [http://www.creandoaves.net/web/mobile/processing/walker_lines/  V1]  [http://www.creandoaves.net/web/mobile/processing/blue_walkerh/   V2]<br/><br/> | |||
| '''Task 8''' | |||
Latest revision as of 19:42, 12 January 2014
Task 1-2
HTML5 & CSS 1(a,b)
HTML5 & CSS 2(a,b)
jQuery Mobile (fail)
Task 3
Playing with time (a)
Task 4 
Dictionary
Task 5 (experimenting with "prompt window")
Drawing with text
Experimenting with simple game (developing, Pt I)
Task 6
Game "rock, paper, scissors" using form data storage (developing, Pt II)
Work pending to do here:
*to check when it's a tie *to use images *to finish the final style *to allow only the use of the words "rock", "paper", "scissors".
In other words, that restrain the user's possibility to type different words from these ones in the "options" input. *to use the device motion to generate a random choice for the user.
Task 7
Working with Processing on Procoding
Random Walker example from Nature of Code modified   V1  V2
Task 8
