435
edits
Glozt100sob (talk | contribs) No edit summary |
Glozt100sob (talk | contribs) mNo edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 40: | Line 40: | ||
</gallery> | </gallery> | ||
== Sample Gameplay== | |||
<videoflash type=vimeo>29067769|437|236</videoflash> | |||
==Game Flow== | ==Game Flow== | ||
Game hierarchy flows as the diagram below:<br /> | Game hierarchy flows as the diagram below:<br /> | ||
[[File:game_flow.png| | [[File:game_flow.png|430px]]<br /> | ||
Game Flow Diagram | Game Flow Diagram | ||
| Line 48: | Line 51: | ||
Graphic theme of SantaBlock is retro pixel art. The atmosphere in the game serves the player to enjoy back in a day game feeling and funny emotion of character. Last but not least, sound effect and song theme based on 8bits sampling rate provides the real taste of old-fashioned game. | Graphic theme of SantaBlock is retro pixel art. The atmosphere in the game serves the player to enjoy back in a day game feeling and funny emotion of character. Last but not least, sound effect and song theme based on 8bits sampling rate provides the real taste of old-fashioned game. | ||
[[File:sprite_preview_colorkey.png| | [[File:sprite_preview_colorkey.png|430px]]<br /> | ||
sprites example with color key 0000FF | sprites example with color key 0000FF | ||
Sound samples:<br /> | |||
Frosty the Snowman<flashmp3 id="Frosty the snowman">Frosty_the_snowman.mp3</flashmp3><br /> | Frosty the Snowman<flashmp3 id="Frosty the snowman">Frosty_the_snowman.mp3</flashmp3><br /> | ||
| Line 63: | Line 66: | ||
<br /> | <br /> | ||
Futhermore, '''Santablock''' is dedicated to [[http://files.slembcke.net/chipmunk/release/ChipmunkLatest-Docs/ Chipmunk Physics Engine]]. Chipmunk is a game physics library written in C, that comes as part of Cocos2D. With it, developer is able to easily construct objects in the game behave like real life objects – objects can be affected by gravity, collide into other objects, bounce around, compact and much more. Chipmunk was created by [[http://wiki.slembcke.net/main/published/HomePage Scott Lembcke]]. It was originally based on [[https://plus.google.com/u/0/114825651948330685771/posts Erin Catto]]‘s [[http://www.box2d.org/ Box2D]] physics library (which also ships with Cocos2D), but has diverged quite a bit since then. | Futhermore, '''Santablock''' is dedicated to [[http://files.slembcke.net/chipmunk/release/ChipmunkLatest-Docs/ Chipmunk Physics Engine]]. Chipmunk is a game physics library written in C, that comes as part of Cocos2D. With it, developer is able to easily construct objects in the game behave like real life objects – objects can be affected by gravity, collide into other objects, bounce around, compact and much more. Chipmunk was created by [[http://wiki.slembcke.net/main/published/HomePage Scott Lembcke]]. It was originally based on [[https://plus.google.com/u/0/114825651948330685771/posts Erin Catto]]‘s [[http://www.box2d.org/ Box2D]] physics library (which also ships with Cocos2D), but has diverged quite a bit since then. | ||
==Project Downlaod== | |||
I am glad to provide non-bug downloadable project to be as a case-study for people who are interesting. Please download from the link below: | |||
[[Media:SantaBlock.zip]] | |||
edits