IFD:BLC FM WiSe25: Difference between revisions

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[[:Category:Fachmodul|Fachmodul]] <br/>
'''Physical Computing: Glow with the Flow'''<br/>
''Instructor:'' [[Brian Larson Clark]]<br/>
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br/>
''Capacity:'' max. 14 students<br/>
''Language:'' English<br/>
''Location:'' Marienstraße 7b, 002<br/>
''First Meeting:'' ''21 October 2025''
 
==Description==
Rooted in a hands-on exploration of designing and building
interactive systems that sense and respond to their
surroundings, this course delves into the role of light in
electronic and interactive artworks. As we extend computing
beyond the traditional paradigm of the screen, keyboard, and
mouse, we will learn how to integrate sensors and actuators
to create devices that can interact directly with their
environment.
 
Along the way, we’ll cover fundamental technical skills in
electronics and embedded programming, while gaining a
deeper understanding of light-centered interactions and how
to design interfaces for non-screen-based devices.
This is a student-driven course. Your ideas and interests will
shape where we go.
 
Note: Please budget approximately 30–40 € for required
supplies.
 
==Admission requirements==
Students enrolled in another IFD course offering will be given
priority. However the course is open for applicants from Media
Art & Design and Media Architecture with instructor
permission.
 
===Things you need===
* TBA
 
==Evaluation==
Evaluation will be determined by regular class participation, the
completion of a final project/exhibition, and the submission of final
documentation.
 
==Eligible participants==
Qualified MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture candidates <br />
 
==Syllabus==
TBA
 
==Course Material==
TBA
 
==Links==
 
 
[[Category: Brian Larson Clark]]
[[Category:SS25]]

Revision as of 15:42, 26 September 2025

Fachmodul
Physical Computing: Glow with the Flow
Instructor: Brian Larson Clark
Credits: 6 ECTS, 4 SWS
Capacity: max. 14 students
Language: English
Location: Marienstraße 7b, 002
First Meeting: 21 October 2025

Description

Rooted in a hands-on exploration of designing and building interactive systems that sense and respond to their surroundings, this course delves into the role of light in electronic and interactive artworks. As we extend computing beyond the traditional paradigm of the screen, keyboard, and mouse, we will learn how to integrate sensors and actuators to create devices that can interact directly with their environment.

Along the way, we’ll cover fundamental technical skills in electronics and embedded programming, while gaining a deeper understanding of light-centered interactions and how to design interfaces for non-screen-based devices. This is a student-driven course. Your ideas and interests will shape where we go.

Note: Please budget approximately 30–40 € for required supplies.

Admission requirements

Students enrolled in another IFD course offering will be given priority. However the course is open for applicants from Media Art & Design and Media Architecture with instructor permission.

Things you need

  • TBA

Evaluation

Evaluation will be determined by regular class participation, the completion of a final project/exhibition, and the submission of final documentation.

Eligible participants

Qualified MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture candidates

Syllabus

TBA

Course Material

TBA

Links