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Name: Huy Cuong Phan<br /> | Name: Huy Cuong Phan<br /> | ||
Matriculation number: 124851''<br /> | Matriculation number: 124851''<br /> | ||
Video: https://vimeo.com/804419602 | |||
== '''Overview''' == | == '''Overview''' == | ||
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<br> | <br> | ||
The model we wish to utilize must then be attached to this shader material, which I did by substituting my previous material for the city buildings. I have multiple materials that use this shader, a Box collider to start the effect, and a script, as you can see in my Inspector window. The simplest way to start the dissolve effect when the character enters the collider is to use a box collider to initiate an event. | The model we wish to utilize must then be attached to this shader material, which I did by substituting my previous material for the city buildings. I have multiple materials that use this shader, a Box collider to start the effect, and a script, as you can see in my Inspector window. The simplest way to start the dissolve effect when the character enters the collider is to use a box collider to initiate an event. | ||
[[File:fogworld33.png| | <br> [[File:fogworld33.png|200px]] <br> | ||
My friend advised me to use another plugin (DOTween) to launch the script to trigger this effect. | My friend advised me to use another plugin (DOTween) to launch the script to trigger this effect. | ||
[[File:fogworld34.png| | [[File:fogworld34.png|200px]] | ||
<br> | <br> | ||
public class RustCollider : MonoBehaviour | public class RustCollider : MonoBehaviour | ||
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more complex interactions and animations in the game. This is an area where I plan to invest more time in the future to improve the overall quality of my games. | more complex interactions and animations in the game. This is an area where I plan to invest more time in the future to improve the overall quality of my games. | ||
<br> | <br> | ||
Overall, while there were areas where I faced challenges and wish I could have done better, I am proud of what I accomplished in this Unity project and look forward to continuing to improve my skills in future projects. | Overall, while there were areas where I faced challenges and wish I could have done better, I am proud of what I accomplished in this Unity project and look forward to continuing to improve my skills in future projects. |
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