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*Mediator: Architecture, drawing practice | *Mediator: Architecture, drawing practice | ||
*Agency: Physarum polycephalum | *Agency: Physarum polycephalum | ||
*Experiments:#petridish #PhysarumPolycephalum #joulthief | |||
The project aims to examine the behaviour of physarum polycephalum and utilise its conscious and continuous movement. | The project aims to examine the behaviour of physarum polycephalum and utilise its conscious and continuous movement. | ||
In the project, firstly, cube and rectangle forms which are made by agar used to observe how slime mold reacts to different shapes. | In the project, firstly, cube and rectangle forms which are made by agar used to observe how slime mold reacts to different shapes. | ||
The main idea of the project is to take physarum polycephalum as a possibility to create an experimental architectural structure. The project also speculatively aimed to give space to physarum polycephalum to live in, just like how humans live in dwellings. | The main idea of the project is to take physarum polycephalum as a possibility to create an experimental architectural structure. The project also speculatively aimed to give space to physarum polycephalum to live in, just like how humans live in dwellings. | ||
As known physarum polycephalum cells prefer to live on upright structures, like tree branches and plants, also they tend to grow upward until the food source is reached. They leave behind a trail of dead cells as they travel. As they grow, they could become bigger and bigger. | As known physarum polycephalum cells prefer to live on upright structures, like tree branches and plants, also they tend to grow upward until the food source is reached. They leave behind a trail of dead cells as they travel. As they grow, they could become bigger and bigger. | ||
When we consider the history of architecture, | When we consider the history of architecture, architecture is human-centric and gives an answer to human needs. | ||
Architecture's relationship with nature | |||
Human being has a tendency to welcome "attractive" parts of nature in their life in indoor and outdoor spaces. They do this by creating solutions for building a relationship between nature and human-made structures. But what if we think about giving a place for living organisms to maintain their life and use architecture as a tool for them? This project speculatively approaches "architectural solutions" for physarum polycephalum and considers them as a "resident". | |||
[[File:_DSF1197.JPG|400px]] | |||
[[File:_DSF1195.JPG|400px]] | |||
[[File:slimemold_betulpeker.jpg|1600px]] | [[File:slimemold_betulpeker.jpg|1600px]] | ||
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[[File:sketch-slimemold.jpeg|1600px]] | [[File:sketch-slimemold.jpeg|1600px]] | ||
Reference; | |||
[[File:Screenshot 2023-02-07 at 16.57.43.png|400px]] | |||
==Experiments== | |||
*[[:File:timelapse-1-.mp4]] | |||
3D Printer Experiement (with 7x7cm tile, test for the 3d printed model) | 3D Printer Experiement (with 7x7cm tile, test for the 3d printed model) | ||
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</gallery> | </gallery> | ||
As a possibility, the slime mold's movement may be used to create an experimental 2D architectural drawing and this drawing may become the base of the 3D printed structure. In this case, until a relatively certain point, slime mold gives a decision about how the plan and 3D printed piece will look like. | |||
*[[Thoughts About Sustainable Aesthetics ]] | *[[Thoughts About Sustainable Aesthetics ]] | ||
*[[Growing Microbial Cellulose ]] | *[[Growing Microbial Cellulose ]] | ||
==References== | ==References== |