382
edits
m (→Is that me?) |
m (→Is that me?) |
||
(14 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
='''Is that me?'''= | |||
<br> | |||
[[File:Screenshot | [[File:Screenshot 2022-10-31 225546.png|800px]] | ||
===Concept:=== | ===Concept:=== | ||
Line 20: | Line 20: | ||
You are allowed to use my avatar and become Ulrike Katzschmann. | You are allowed to use my avatar and become Ulrike Katzschmann. | ||
{{#ev:youtube|youtu.be/WCRn1TerX9Q}} | |||
<br> | |||
<br> | |||
===Work process:=== | ===Work process:=== | ||
Line 35: | Line 36: | ||
After completing that step, a fellow student, that also took the course, and I used the phone app Trnio to photograph each other’s heads. Out of these photos the app formed a 3D scan of our upper bodies as an OBJ file. | After completing that step, a fellow student, that also took the course, and I used the phone app Trnio to photograph each other’s heads. Out of these photos the app formed a 3D scan of our upper bodies as an OBJ file. | ||
[[File: | [[File:me 1.png|700px]] | ||
<gallery> | <gallery> | ||
Line 50: | Line 51: | ||
We then used the 3D modelling software MakeHuman to generate a human body that we could attach our head scans to. The MakeHuman model was also exported as an OBJ file. | We then used the 3D modelling software MakeHuman to generate a human body that we could attach our head scans to. The MakeHuman model was also exported as an OBJ file. | ||
[[File:Screenshot | [[File:Screenshot me21.png|700px]] | ||
<gallery> | |||
File:Screenshot me 9.png | |||
File:Screenshot me 10.png | |||
File:Screenshot me 11.png | |||
File:Screenshot me 12.png | |||
</gallery> | |||
The next step was to utilize MeshLab to edit both models. I trimmed of some parts from my 3D head scan that were not needed, like the chest and the shoulders. I also cut of the head from the MakeHuman character, so the other head could be attached easier. After trimming the models, I rotated my 3D scanned head into the right place and adjusted the size. I trimmed of some more unnecessary parts and smoothed out rough edges. | The next step was to utilize MeshLab to edit both models. I trimmed of some parts from my 3D head scan that were not needed, like the chest and the shoulders. I also cut of the head from the MakeHuman character, so the other head could be attached easier. After trimming the models, I rotated my 3D scanned head into the right place and adjusted the size. I trimmed of some more unnecessary parts and smoothed out rough edges. | ||
[[File:Screenshot | [[File:Screenshot me19.png|700px]] | ||
Line 62: | Line 70: | ||
Also using Blender, I rigged my character and exported the model as a FBX file. Avatars for VR-Chat need a certain bone structure so they can be imported properly. Without a rig important features and animations wouldn’t work. | Also using Blender, I rigged my character and exported the model as a FBX file. Avatars for VR-Chat need a certain bone structure so they can be imported properly. Without a rig important features and animations wouldn’t work. | ||
[[File:Screenshot | [[File:Screenshot me14.png|700px]] | ||
<gallery> | <gallery> | ||
Line 71: | Line 79: | ||
The last step was to upload my avatar to VR-Chat with Unity Version 2019.4.31f1. To properly do that I needed to download the VR-Chats SDK3-Avatars add-on for Unity. | The last step was to upload my avatar to VR-Chat with Unity Version 2019.4.31f1. To properly do that I needed to download the VR-Chats SDK3-Avatars add-on for Unity. | ||
I created a new Unity project and imported the SDK. After setting up my new Unity project I also imported my avatar to the project assets. I checked if | I created a new Unity project and imported the SDK. After setting up my new Unity project I also imported my avatar to the project assets. Inside of the project assets I set the rig of the model to humanoid and checked if it was working correctly. Afterwards I dragged to my avatar into the scene. In the Hierarchy window I added the right textures to the Skinnned Mesh Renderer of this model. I also added a new Component, the VRC Descriptor in the Inspector tab. For my character I only used the descriptor to set up the viewpoint for the camera the player would look out of when using the avatar. | ||
[[File:Screenshot 2022-10-30 135746.png| | [[File:Screenshot 2022-10-30 135746.png|700px]] | ||
<gallery> | <gallery> | ||
File:Screenshot me18.png | |||
File:Screenshot 2022-10-30 135558.png | |||
File:Screenshot me 23.png | |||
File:Screenshot 2022-10-31 220632.png | |||
File:me2.png | File:me2.png | ||
File: | File:me10.png | ||
File:Screenshot | File:Screenshot 1.png | ||
</gallery> | </gallery> | ||
As the last step I positioned | As the last step I opened the VRChat SDK Show Control Panel. After I logged in with my VR-Chat account I clicked on the Build & Publish for Windows button. | ||
Finally, | After that Unity opens up a info panel in the Game tab. I positioned the VRCCam in front of my model in the scene. The view of the camera is then used as a display picture for the avatar. | ||
I give my avatar a name and a description | |||
Finally, I upload my new avatar to VR-Chat. | |||
[[File:6z1ciw.gif|100px]] | |||
<br> | |||
<br> |
edits