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| m (→Is that me?) | m (→Is that me?) | ||
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| After completing that step, a fellow student, that also took the course, and I used the phone app Trnio to photograph each other’s heads. Out of these photos the app formed a 3D scan of our upper bodies as an OBJ file.    | After completing that step, a fellow student, that also took the course, and I used the phone app Trnio to photograph each other’s heads. Out of these photos the app formed a 3D scan of our upper bodies as an OBJ file.    | ||
| [[File: | [[File:me 1.png|700px]] | ||
| <gallery> | <gallery> | ||
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| We then used the 3D modelling software MakeHuman to generate a human body that we could attach our head scans to. The MakeHuman model was also exported as an OBJ file.   | We then used the 3D modelling software MakeHuman to generate a human body that we could attach our head scans to. The MakeHuman model was also exported as an OBJ file.   | ||
| [[File:Screenshot  | [[File:Screenshot me21.png|700px]] | ||
| <gallery> | <gallery> | ||
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| The next step was to utilize MeshLab to edit both models. I trimmed of some parts from my 3D head scan that were not needed, like the chest and the shoulders. I also cut of the head from the MakeHuman character, so the other head could be attached easier. After trimming the models, I rotated my 3D scanned head into the right place and adjusted the size. I trimmed of some more unnecessary parts and smoothed out rough edges.   | The next step was to utilize MeshLab to edit both models. I trimmed of some parts from my 3D head scan that were not needed, like the chest and the shoulders. I also cut of the head from the MakeHuman character, so the other head could be attached easier. After trimming the models, I rotated my 3D scanned head into the right place and adjusted the size. I trimmed of some more unnecessary parts and smoothed out rough edges.   | ||
| [[File:Screenshot  | [[File:Screenshot me19.png|700px]] | ||
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| Also using Blender, I rigged my character and exported the model as a FBX file. Avatars for VR-Chat need a certain bone structure so they can be imported properly. Without a rig important features and animations wouldn’t work.   | Also using Blender, I rigged my character and exported the model as a FBX file. Avatars for VR-Chat need a certain bone structure so they can be imported properly. Without a rig important features and animations wouldn’t work.   | ||
| [[File:Screenshot  | [[File:Screenshot me14.png|700px]] | ||
| <gallery> | <gallery> | ||
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