GMU:Speculative Atmospheres II/Sam Ryu: Difference between revisions

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'''PROCESS'''
'''PROCESS'''


A. Breadboard with Sensor
A.Arduino / Sensors


01. Prepared five photoresistors (light sensors).  
01. Prepared five photoresistors (light sensors).  
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R2= √R1(max)xR1(Min)
R2= √R1(max)xR1(Min)


03. Connect the five photoresistors with the appropriate register to the board.
03. Connect the five photoresistors with the appropriate register to the breadboard.


[[File:sam-breadboard.jpg]]
[[File:sam-breadboard.jpg]]

Revision as of 20:48, 23 January 2022

IDEAS

01.png 02.png


The light sensors(Photoresistor) send frequency data of light projected through the projector In space to Arduino - Max. This data is converted to play a random combination of five soundtracks. The flow of music continues to change because the soundtrack layers are played differently according to the frequency of light.

Light illumination may not be dynamic outdoors in winter, so an environment where light can be used indoors as an alternative, but it would be also possible to use natural light.

This is a basic attempt to make the environment compose music, and ideas can be further embodied in the future.

PROCESS

A.Arduino / Sensors

01. Prepared five photoresistors (light sensors).

02. Measuring the lowest/maximum resistance value with a multimeter.

R2= √R1(max)xR1(Min)

03. Connect the five photoresistors with the appropriate register to the breadboard.

Sam-breadboard.jpg


B. Arduino

Arduino.png

01. Initialize five sensors, receive data values from Arduino, and send them to Max.

C. Max/Msp

04.png

01. Receive data transmitted from Arduino through Arduino and Max connection patches.

02. Sending data to five tracks by applying speed control with random values.

03. Sound generated in the data value of light