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=Beyond Space 18= | =Beyond Space 18= | ||
Welcome to Beyond Space 18, the Time-Space Experience to unravel your virtual boundaries | |||
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==Introduction== | ==Introduction== | ||
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Existing Games(2) already do it and that’s what I am doing. I am trying to create the game Beyond Space 18 which simulates an intuitive gameplay but also requires the player to use an understanding beyond the real world - an understanding of virtual world mechanics. | Existing Games(2) already do it and that’s what I am doing. I am trying to create the game Beyond Space 18 which simulates an intuitive gameplay but also requires the player to use an understanding beyond the real world - an understanding of virtual world mechanics. | ||
Furthermore, I raise the question, How are specific spaces and environments perceived in in virtual reality, and what can they make the player feel ? | Furthermore, I raise the question, How are specific spaces and environments perceived in in virtual reality, and what can they make the player feel ? | ||
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==Existing Games== | ==Existing Games== | ||
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Aside from the questions regarding the intuitive gameplay, we have asked ourselves what roles different spaces might play and how the player feels in different environments. So, what were my thoughts and what were they based on when deciding on the different subspaces and even using them as a concept? | Aside from the questions regarding the intuitive gameplay, we have asked ourselves what roles different spaces might play and how the player feels in different environments. So, what were my thoughts and what were they based on when deciding on the different subspaces and even using them as a concept? | ||
A feeling of space | ''A feeling of space '' | ||
I was really fascinated and inspired by a book, written by computer game researcher and philosopher Espen Aarseth and Stephan Grünzel [3]. It touches onto the representation of spaces and distinguishes certain concepts, events related to spatial perception of a virtual self. For instance the topic of curves space (and Portal 2) is also referenced and they, too, define such extraordinary physical events as boundaries of human perception. What’s more, interesting concepts such as horizontal, linear and hodological are thematized, all defining some way of direction and degrees of freedom that come with their integration. In fact, a main driving factor of designing the concepts for beyond space 18’s subspaces is based on some of those defined characteristics in the book. | |||
I was really fascinated and inspired by a book, written by computer game researcher and philosopher Espen Aarseth and Stephan Grünzel [3]. It touches onto the representation of spaces and distinguishes certain concepts, events related to spatial perception of a virtual self. For instance the topic of curves space (and Portal 2) is also referenced and they, too, define such extraordinary physical events as boundaries of human perception. What’s more, interesting concepts such as horizontal, linear and hodological spaces are thematized, all defining some way of direction and degrees of freedom that come with their integration. In fact, a main driving factor of designing the concepts for beyond space 18’s subspaces is based on some of those defined characteristics in the book. | |||
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