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{{#ev:youtube|Xms5GelaJS0|560|left}} | |||
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Videos: | Videos: | ||
1 [https://youtu.be/sD17b8vpBDU] | 1 [https://youtu.be/sD17b8vpBDU] | ||
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==Algorithm for Humans 1 — | ==Algorithm for Humans 1 —== | ||
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==Algorithm for Humans 2 — | ==Algorithm for Humans 2 — == | ||
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==Algorithm for Humans 3 — | ==Algorithm for Humans 3 —== | ||
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| [[File:VertexMass.mp4|VertexMass|600px]] | | [[File:VertexMass.mp4|VertexMass|600px]] | ||
|Array with PVector, modulated by noise and random movements. Like in the Walker example with limitation of amount of arraySteps. Although it was created in P3D, i had some Problems first creating the PseudoFadeOut effect with the simple rect/fill way, so i used my GridBox Code to create a filled, big box without strokes around the vertexMassObjects to got the same PseudoFadeOut effect in 3D. <br><br> | |Array with PVector, modulated by noise and random movements. Like in the Walker example with limitation of amount of arraySteps. Although it was created in P3D, i had some Problems first creating the PseudoFadeOut effect with the simple rect/fill way, so i used my GridBox Code to create a filled, big box without strokes around the vertexMassObjects to got the same PseudoFadeOut effect in 3D. Movement of the whole Object is through rotateX, rotateY and peasyCam. The Rotate's got a sine Envelope on the tempo for more variance.<br><br> | ||
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==Other== | |||
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[[File:1792.png|VertexMass|600px]] | |||
[[File:7194.png|VertexMass|600px]] | |||
[[File:1097.png|VertexMass|600px]] | |||
[[File:4311.png|VertexMass|600px]] | |||
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==Final Project== | |||
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Some little Pieces of my final project, sadly i had to reduce the quality and length of the video files a lot to be able to upload them. Even more sadly does the sound of the videos got lost in the upload process. So here is a full upload, also in low quality unfortunately but therefore with sound. https://www.youtube.com/watch?v=Xms5GelaJS0&feature=youtu.be | |||
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Die Grundidee des Abschlussprojektes ist die der Kombination technischer und organischer Elemente, im ästhetischen Sinne. Der Eindruck soll vermittelt werden das eine vorerst unsichtbare technische Instanz surreale Formen mit organischen Eigenschaften erzeugt. Diese technische Instanz „bugt“ jedoch ab und zu, so dass der ihr Zweck der Erzeugung abstrakter Formen und Bewegungen teilweise unterbrochen wird und sie in ihrer eigenen Form sichtbar und hörbar wird. | |||
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| [[File:0063.png|0063.png|600px]] | |||
[[File:1095.png|600px]] | |||
[[File:0295.png|600px]] | |||
- [[File:0429.png|600px]] | |||
- [[File:Gmuvers3.mp4|600px]] | |||
- [[File:Gmuvers4.mp4|600px]] | |||
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