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== P@raLLeL Dim€n$ioん == | == '''P@raLLeL Dim€n$ioん''' == | ||
Welcome to the P@raLLeL Dim€n$ioん, the alternate reality of our world we don’t believe it actually exists. In this dimension, the laws of physics cannot be acknowledged, the common logic is shifted. It is different, weird and incomprehensible. The ideas of parallel dimensions are everywhere, from philosophical debates to entertainment media. However, it is still subjective to each individual, no matter how it is portrayed. | Welcome to the P@raLLeL Dim€n$ioん, the alternate reality of our world we don’t believe it actually exists. In this dimension, the laws of physics cannot be acknowledged, the common logic is shifted. It is different, weird and incomprehensible. The ideas of parallel dimensions are everywhere, from philosophical debates to entertainment media. However, it is still subjective to each individual, no matter how it is portrayed. | ||
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This project consists of two scenes, our classroom and Theaterplatz in Weimar, which are the most common scenery to be seen. They were turned into unfamiliar, yet familiar scenes from another dimension that everyone can participate and enjoy the weirdness of that world. | This project consists of two scenes, our classroom and Theaterplatz in Weimar, which are the most common scenery to be seen. They were turned into unfamiliar, yet familiar scenes from another dimension that everyone can participate and enjoy the weirdness of that world. | ||
'''Scene I : cL@$sRøom''' | |||
Once the player enters the classroom and puts on the VR HMD, they will be transported to another dimension where they are in the same place with the same objects as the real world, but they are strange and more funky. | |||
The camera is located and pointed to the same position and direction as the player, therefore when the player walks into a desk in the parallel dimension, they would also walk into the desk in the real world, but there is a small adjustment for player’s safety. | |||
The displayed message in this scene challenges the player to exit the room (implying the exit out of the parallel dimension) but if player tries to exit, they will be transported to the other scene instead, which is also still in the parallel dimension. | |||
Scene change happens when the player walks through the specific object, in the case; the screens, following the script below. | |||
[SerializeField] private int y; | |||
void OnTriggerEnter(Collider other) | |||
{ | |||
if (other.gameObject.tag == "Player") | |||
{ | |||
int y = SceneManager.GetActiveScene().buildIndex; | |||
SceneManager.LoadScene("SampleScene"); | |||
} | |||
} | |||
The glitch effects are from the video applied to the material. | |||
The dancing statues are made with “Make Human” and animated with “Mixamo”. | |||
The music in this scene is Fun Tonight by MACROSS 82-99 https://soundcloud.com/macross-82-99/fun-tonight | |||
'''Scene II : Th€あterPl@tZ''' | |||
After player exits the classroom, they will arrive at Theaterplatz where Goethe and Schiller lived. It’s surrounded with Weimar’s signatures and unusual landscape, also, one of Goethe’s famous quotes about reality and imagination. | |||
Player can exit this scene by entering the door, but they will return to the first scene and cannot leave the parallel dimension, unless they quit the program. | |||
Falling Ginkgo leaves are implemented by using particle effect, following this tutorial. | |||
https://www.youtube.com/watch?v=wQJ0_TqoLr4 | |||
The wireframe shader of the mountain in this scene can be downloaded here. https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897 | |||
The music in the scene was made by combining Microsoft Window 95 startup sound and stretched generic EDM song. |
Revision as of 23:27, 11 July 2019
P@raLLeL Dim€n$ioん
Welcome to the P@raLLeL Dim€n$ioん, the alternate reality of our world we don’t believe it actually exists. In this dimension, the laws of physics cannot be acknowledged, the common logic is shifted. It is different, weird and incomprehensible. The ideas of parallel dimensions are everywhere, from philosophical debates to entertainment media. However, it is still subjective to each individual, no matter how it is portrayed.
The internet is the relatable example for parallel dimension, considering that humankind can live in the physical world and the internet at the same time, building and leaving their data in both worlds, even though they are totally different dimensions with totally different structures. Vaporwave is employed in this project to illustrate the A E S T H E T I C of this parallel dimension. This style was created in the internet and can stay only on the internet, it’s difficult to construct its characteristic adapting materials used in our dimension.
This project consists of two scenes, our classroom and Theaterplatz in Weimar, which are the most common scenery to be seen. They were turned into unfamiliar, yet familiar scenes from another dimension that everyone can participate and enjoy the weirdness of that world.
Scene I : cL@$sRøom
Once the player enters the classroom and puts on the VR HMD, they will be transported to another dimension where they are in the same place with the same objects as the real world, but they are strange and more funky.
The camera is located and pointed to the same position and direction as the player, therefore when the player walks into a desk in the parallel dimension, they would also walk into the desk in the real world, but there is a small adjustment for player’s safety.
The displayed message in this scene challenges the player to exit the room (implying the exit out of the parallel dimension) but if player tries to exit, they will be transported to the other scene instead, which is also still in the parallel dimension. Scene change happens when the player walks through the specific object, in the case; the screens, following the script below.
[SerializeField] private int y; void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { int y = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene("SampleScene"); } }
The glitch effects are from the video applied to the material.
The dancing statues are made with “Make Human” and animated with “Mixamo”.
The music in this scene is Fun Tonight by MACROSS 82-99 https://soundcloud.com/macross-82-99/fun-tonight
Scene II : Th€あterPl@tZ
After player exits the classroom, they will arrive at Theaterplatz where Goethe and Schiller lived. It’s surrounded with Weimar’s signatures and unusual landscape, also, one of Goethe’s famous quotes about reality and imagination.
Player can exit this scene by entering the door, but they will return to the first scene and cannot leave the parallel dimension, unless they quit the program.
Falling Ginkgo leaves are implemented by using particle effect, following this tutorial. https://www.youtube.com/watch?v=wQJ0_TqoLr4
The wireframe shader of the mountain in this scene can be downloaded here. https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897
The music in the scene was made by combining Microsoft Window 95 startup sound and stretched generic EDM song.