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''Give and Take'' was created at the Bauhaus University Weimar, Lacuna Lab (Berlin), and Critical Media Lab (Basel). [https://www.ixdm.ch/give-and-take/ Critical Media Lab event] | ''Give and Take'' was created at the Bauhaus University Weimar, Lacuna Lab (Berlin), and Critical Media Lab (Basel). [https://www.ixdm.ch/give-and-take/ Critical Media Lab event] | ||
<gallery widths=600px mode="packed"> | |||
File:GiveTakeBasel02.png|alt= Give and Take - Installation at Critical Media Lab Basel - photo by Andreas Rau | |||
File:GiveTakeBasel03.png|alt= Give and Take - Installation at Critical Media Lab Basel - photo by Andreas Rau | |||
File:GiveTakeBasel04.png|alt= Give and Take - Installation at Critical Media Lab Basel - photo by Andreas Rau | |||
File:GiveTakeBasel05.png|alt= Give and Take - Installation at Critical Media Lab Basel - photo by Andreas Rau | |||
</gallery> | |||
While in the VR environment, the visitor's breathing is detected by a microphone headset. The breath is visualised within the VR as a stream of particles, and these particles are absorbed by the plants which surrounding the visitor. Different particles are emitted by the plants, and these are absorbed by the visitor, so that an exchange is established. | |||
<gallery widths=600px mode="packed"> | |||
File:GiveTakeVR01.png | alt= Give and Take - VR Screenshots | |||
File:GiveTakeVR02.png | alt= Give and Take - VR Screenshots | |||
File:GiveTakeVR03.png | alt= Give and Take - VR Screenshots | |||
File:GiveTakeVR04.png | alt= Give and Take - VR Screenshots | |||
File:GiveTakeVR05.png | alt= Give and Take - VR Screenshots | |||
</gallery> | |||
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This installation consists of the 5 minute VR experience, and a 4 screen video installation. | |||
[[File:GiveTakeUnityShot.png|right|350px|Give and Take - Unity]] | |||
[[File:GiveTakeBasel06.png|right|350px|Give and Take - Video Installation - photo by Andreas Rau]] | |||
The virtual environment was created in Unity by myself (Sarah) and Andreas. A minimal, atmospheric island was created as well as custom, illustrative-styled plants from digitally painted textures. Fog and mist effects were combined with gradual shifts in atmospheric lighting across the 5 minute duration within the VR. Microphone data (driving the breath visualisation) was processed in a MaxMSP patch and sent via OSC to Unity. | |||
After spending time breathing in the VR, the visitor is invited to sit in the 4-screen video installation, displaying: | |||
# a recording from within the VR environment | |||
# a time-delayed 'live' feed of the VR user while they were using the headset | |||
# a composition of footage suggesting human / environment / material entanglements as seen across multiple societal, infrastructural, and individual scales, created by Michaela. | |||
# an Google-Earth animation which travels from the global scale to the city scale, created by Michaela. |
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