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| =for Computers= | =for Computers= | ||
| ==Kasimir Malewitsch's bird== | ==I: Kasimir Malewitsch's bird== | ||
| ''Originally based on the task to recreate a piece of Kasimir Malewitsch, I accidentally arranged forms more in a way a bird looks like and decided to continue that approach instead.'' | |||
| {| border="1" | {| border="1" | ||
| |- | |- | ||
| Line 6: | Line 8: | ||
| ! style="width: 50%" | Algorithm | ! style="width: 50%" | Algorithm | ||
| |-   | |-   | ||
| |[[File:Kasimirbird.png| | |[[File:Kasimirbird.png|450px]] | ||
| |<source lang=java> | |<source lang=java> | ||
|    void setup() { |    void setup() { | ||
| Line 89: | Line 91: | ||
| |} | |} | ||
| ==Cute Bauhaus== | ==II: Cute Bauhaus== | ||
| ''Here recreation was also the topic, refined with some first simple interaction.''  | |||
| {| border="1" | {| border="1" | ||
| |- | |- | ||
| Line 141: | Line 144: | ||
| rect(400, 300, 100, 50); | rect(400, 300, 100, 50); | ||
| } | } | ||
|     } | |||
|   } | |||
| } | |||
| </source> | |||
| |- | |||
| |} | |||
| ==III: Cat's Eyes== | |||
| ''My first nested for loops sketch with some slight random function adventures that resulted in unexpected "eye like" circles, maybe cat's eyes. I would like to use those eyes in a future sketch!'' | |||
| {| border="1" | |||
| |- | |||
| ! style="width: 50%" | Result  | |||
| ! style="width: 50%" | Algorithm | |||
| |-  | |||
| |[[File:katzenaugen (Konvertiert)-quicktime.mov|500px]] | |||
| |<source lang=java> | |||
| int gap=100; | |||
| void setup(){ | |||
|   size(800,600); | |||
|   background(0,230,115); | |||
|   smooth(8); | |||
| } | |||
| void draw(){ | |||
|   float speed= sin(1)*30; | |||
|   frameRate(speed); | |||
|   for(int i=1; i<=7; i+=1) { | |||
|     for (int j=1; j<=5; j+=1){ | |||
|       int xPos=i*gap; | |||
|       int yPos=j*gap; | |||
|       float ellWidth=random(100); | |||
|       float ellHeight=random(100); | |||
|       float R=random(100,255); | |||
|       float G=random(100,255); | |||
|       float B=random(100,255); | |||
|       noStroke(); | |||
|       fill(R,G,B); | |||
|       ellipse(xPos,yPos,ellWidth,ellHeight); | |||
|     } | |||
|   } | |||
| } | |||
| </source> | |||
| |- | |||
| |} | |||
| ==IV: Butterflies== | |||
| ''Again in this sketch I benefited from unexpected "errors" while trying to get more into arrays and their use. Originally I just wanted to create different rectangular forms that are kept in the frame like fish in an aquarium and step back when they reach the boarder. But what i actually got was some pixelated flickering things, that, I guess could be seen in an abstract pixel art universe as butterflies. Obviously I still don't understand arrays and there consequences for following code lines fully, but I like the result and kept it.'' | |||
| {| border="1" | |||
| |- | |||
| ! style="width: 50%" | Result  | |||
| ! style="width: 50%" | Algorithm | |||
| |-  | |||
| |[[File:butterflies (Konvertiert)-quicktime.mov]] | |||
| |<source lang=java> | |||
|  int num=50;            //number of butterflies, but actually around 5 "form" one... | |||
| int stepLength=10;     //tempo of them | |||
| int x[]= new int [num]; | |||
| int y[]= new int [num]; | |||
| int w[]= new int [num]; | |||
| int h[]= new int [num]; | |||
| void setup() { | |||
|   rectMode(CENTER); | |||
|   size(1280,720); | |||
|   background(255); | |||
|   noStroke(); | |||
|   for(int i=0; i<x.length; i++){ | |||
|     x[i]=(int)random(width);         // random position of the butterflies  | |||
|     y[i]=(int)random(height); | |||
|     w[i]=(int)random(20,80); | |||
|     h[i]=(int)random(20,80); | |||
|   } | |||
| } | |||
| void draw() { | |||
|   background(255); | |||
|   rectMode(CENTER); | |||
|    for(int i=0; i<x.length-1; i++){ | |||
|     int newX=x[i]+=random(-stepLength,stepLength);        //move the butterflies | |||
|     int newY=y[i]+=random(-stepLength,stepLength); | |||
|       if(newX<0) newX = width; | |||
|       else if(newX>width) newX = 0; | |||
|      if(newY<0) newY = height;                       //keep them  | |||
|       else if(newY>height) newY = height; | |||
|       x = append(x, newX); | |||
|       y = append(y, newY);         // I guess this results in "butterfly effect" | |||
|     if(x.length > num){ | |||
|     x = subset(x, 1); | |||
|     y = subset(y, 1); | |||
|     rect(x[i],y[i],w[i],h[i]); | |||
|   } | |||
|     fill(x[i],y[i],150);              //mellow colours | |||
|   } | |||
| } | |||
| </source> | |||
| |- | |||
| |} | |||
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