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| • Take the word that describes the topic off the paragraph in the best way   | • Take the word that describes the topic off the paragraph in the best way   | ||
| • Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.<br><br> | • Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.<br><br> | ||
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| ==Algorithm for Computer 5== | |||
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| ! style="width: 50%" | Result  | |||
| ! style="width: 50%" | Algorithm | |||
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| | [[File:picture_avg.mp4|picture_avg.mp4|600px]] | |||
| |An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:image_average_asc_desc.pde|image_average_asc_desc.pde]] | |||
| |- | |- | ||
| |} | |} | ||
Revision as of 17:58, 4 January 2019
Algorithm for Computers 0
| Result | Algorithm | 
|---|---|
|   | Filling an array with random points in an ascending interval and connecting those with triangles. random_lines_asc.pde | 
| Result | Algorithm | 
|---|---|
|   | Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;) | 
Algorithm for Computers 1
| Result | Algorithm | 
|---|---|
|   | Nested for Loop with a certain offset per point & frame funny_jittering5.pde | 
=Algorithm for Humans 1
Algorithm for Computers 2
| Result | Algorithm | 
|---|---|
|   | The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. | 
| Result | Algorithm | 
|---|---|
|   | Another outcome of the algorithm above.. | 
Algorithm for Humans 2
| Result | Algorithm | 
|---|---|
|   | Algorithm in picture. Manuel also used the "painting direction" as another variable. | 
Algorithm for Computers 3
| Result | Algorithm | 
|---|---|
| Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde | 
| Result | Algorithm | 
|---|---|
|   | The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF | 
Algorithm for Humans 3
Algorithm for Computers 4
| Result | Algorithm | 
|---|---|
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files. | 
Algorithm for Humans 4
| Result | Algorithm | 
|---|---|
|      | This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools. (Given) Materials: - 8 acrylic colors - a spinning top - blank sheet of paper - 4 medical syringes - one solid base for spinning - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you) - any webbrowser Der Kreisel des Rechts („Spinning Top Of Justice“) • Take 4 of the 8 given acrylic colors. • Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) • Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color => 0.8ml) • Execution: Read the following steps in advance: ◦ Repeat the following substeps for all 4 colors: ◦ Start spinning the circle and start the stopwatch ◦ While the circle is spinning, spray the color on top of it ◦ When the circle stops spinning, stop the stopwatch and note the time • Multiply all measured times by 100 (to get rid off the decimals) 
• Open the website https://dejure.org/ and search for the results of the last step 
• Take the word that describes the topic off the paragraph in the best way 
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top. | 
Algorithm for Computer 5
| Result | Algorithm | 
|---|---|
| picture_avg.mp4 | An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. image_average_asc_desc.pde | 
 
		
