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WiSe 2024/25

Efficient Gaussian Splatting for Virtual Reality Applications - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projekt SWS
Veranstaltungsnummer 424210009 Max. Teilnehmer/-innen 5
Semester WiSe 2024/25 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links Virtual Reality and Visualization
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat.
Schneegans, Simon , Master of Science
Rendle, Gareth
Kreskowski, Adrian , Master of Science
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 29 - 15
B. Sc. Medieninformatik (B.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 16 - 15
B. Sc. Medieninformatik (B.Sc.), PV 17 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV17 - 15
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 12/18
B. Sc. Informatik (B.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Zuordnung zu Einrichtungen
Fakultät Medien
Inhalt
Beschreibung

Novel-view synthesis techniques based on  Neural Radiance Fields [Mildenhall et al. 2020], Plenoxels [Fridovich-Keil et al. 2022], or, most recently and possibly most-well known, 3D Gaussian Splatting [Kerbl et al. 2023, Liu et al. 2024] enable the visually high-fidelity reconstruction of surfaces which are hard or even near-impossible to reconstruct using classic photogrammetric approaches. Examples of such surfaces include fur, vegetation, transparent or translucent objects and thin structures in general. The novel-view synthesis approaches perform faithful interpolation of existing color information contained in a set of high-quality input images. Novel views can be rendered in real-time, provided one has access to powerful graphics hardware.

 

First research [Lin et al. 2024] has emerged which aims at reducing the rendering workload of weaker mobile devices using foveated rendering techniques. However, to enable the exploration of high-quality datasets in virtual reality applications, it is necessary to design rendering algorithms with e.g. output-sensitivity in mind.  In the first part of this project, we will explore existing rendering and acceleration techniques for novel-view synthesis by example of 3D Gaussian Splatting. After a detailed analysis of the rendering algorithms, we will design, implement and evaluate our own acceleration techniques for enabling real-time 3D Gaussian Splatting at high visual fidelity for state-of-the-art virtual reality devices.

 

In order to optimize performance for real-world datasets in virtual reality applications, we plan to explore an ocean floor dataset in virtual reality using head-mounted displays. The dataset will be captured and provided to us by the MARUM - Center for Marine Environmental Sciences  at the beginning of our project.

If you are experienced or interested in real-time computer graphics and virtual reality, we would be excited to welcome you in our project. We will provide you with a Quest 3 for the duration of the project and together we will get our feet wet with our challenging real-world dataset and Efficient Gaussian Splatting for Virtual Reality!

Literatur

[Mildenhall et al. 2020]:

https://www.matthewtancik.com/nerf

[Fridovich-Keil et al. 2022]:

https://alexyu.net/plenoxels/

[Kerbl et al. 2023]:

https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

[Liu et al. 2024]:

https://dekuliutesla.github.io/citygs/

[Lin et. Al 2024]:

https://arxiv.org/abs/2407.00435

Voraussetzungen

Solid software programming skills in C++ and a successfully completed computer graphics course or equivalent qualifications. Experience with GPGPU programming or algorithm design is helpful, but not required.

Leistungsnachweis

Active participation during the project meetings; design, implementation and evaluation of algorithms designed throughout the project; intermediate and final project presentations; final project report

Zielgruppe

B.Sc. Medieninformatik,
B.Sc. Informatik,
M.Sc. Computer Science and Media,
M.Sc. Computer Science for Digital Media,
M.Sc. Human Computer Interaction


Strukturbaum
Die Veranstaltung wurde 12 mal im Vorlesungsverzeichnis WiSe 2024/25 gefunden:
Informatikprojekt  - - - 2
Projects  - - - 3
Master  - - - 4
Bachelor  - - - 5
Projects  - - - 6
Projects  - - - 9
Research Project 1  - - - 10
Research Project 2  - - - 11
Project  - - - 12

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