Zur Seitennavigation oder mit Tastenkombination für den accesskey-Taste und Taste 1 
Zum Seiteninhalt oder mit Tastenkombination für den accesskey und Taste 2 
Switch to english language
Startseite    Anmelden     
Logout in [min] [minutetext]
WiSe 2024/25

Multi-VRse: Social Adventures Across Virtual Worlds - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projekt SWS
Veranstaltungsnummer 424210018 Max. Teilnehmer/-innen 6
Semester WiSe 2024/25 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links Virtual Reality and Visualization
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Zöppig, Tony Jan
Lammert, Anton Benjamin
Fröhlich, Bernd, Prof., Dr.rer.nat.
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 29 - 15
B. Sc. Medieninformatik (B.Sc.), PV 11 - 15
M. Sc. Digital Engineering (M.Sc.), PV 17 - 12
B. Sc. Medieninformatik (B.Sc.), PV 16 - 15
B. Sc. Medieninformatik (B.Sc.), PV 17 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV17 - 15
M. Sc. Digital Engineering (M.Sc.), PV 19 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 12/18
B. Sc. Informatik (B.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 12
M. Sc. Digital Engineering (M.Sc.), PV 2023 - 12
Zuordnung zu Einrichtungen
Fakultät Medien
Inhalt
Beschreibung

With the latest generations of virtual reality headsets, the pass-through capabilities of these devices have greatly improved. This feature allows users to see the real world in three dimensions even when wearing the headset by superimposing camera images for the left and right eye. Thus, HMDs are now supporting both virtual reality and augmented reality applications.

In this project, we aim to explore how transitions between virtual and real worlds in social settings can be leveraged that take place within the same physical workspace. One approach will rely on an idea, where different virtual worlds are anchored in the real environment and can be explored individually or together.

To this end, we will review existing research and develop our own concepts and prototypes. Throughout the project, we will address the following questions: How can users join different virtual worlds in an intuitive way? What information is necessary to notify users already in a virtual world about joining users? How should transitions between real and virtual worlds be designed? During the project, you will learn to design applications in the mixed reality continuum, implement these applications using Unity3D and C# and evaluate your systems with studies.

Bemerkung

Zeit und Ort werden zu Projektbörse bekannt gegeben!
The time and place will be announced at the project fair!

Voraussetzungen

Solid software programming / scripting experience (C#, C++, Python or similar).

Experience in Unity recommended. B.Sc. students should have computer graphics experience.

Zielgruppe

B.Sc. Informatik,
M.Sc. Computer Science and Media,
M.Sc. Computer Science for Digital Media,
M.Sc. Human Computer Interaction,
M.Sc. Digital Engineering


Strukturbaum
Die Veranstaltung wurde 14 mal im Vorlesungsverzeichnis WiSe 2024/25 gefunden:
Informatikprojekt  - - - 2
Projects  - - - 3
Master  - - - 4
Bachelor  - - - 5
Projects  - - - 6
Projects  - - - 9
Project  - - - 10
Research Project 1  - - - 11
Research Project 2  - - - 12
Project  - - - 13
Project  - - - 14

BISON-Portal Startseite   Zurück Kontakt/Impressum Datenschutz