With the latest generations of virtual reality headsets, the pass-through capabilities of these devices have greatly improved. This feature allows users to see the real world in three dimensions even when wearing the headset by superimposing camera images for the left and right eye. Thus, HMDs are now supporting both virtual reality and augmented reality applications.
In this project, we aim to explore how transitions between virtual and real worlds in social settings can be leveraged that take place within the same physical workspace. One approach will rely on an idea, where different virtual worlds are anchored in the real environment and can be explored individually or together.
To this end, we will review existing research and develop our own concepts and prototypes. Throughout the project, we will address the following questions: How can users join different virtual worlds in an intuitive way? What information is necessary to notify users already in a virtual world about joining users? How should transitions between real and virtual worlds be designed? During the project, you will learn to design applications in the mixed reality continuum, implement these applications using Unity3D and C# and evaluate your systems with studies. |