Studiengänge
Abschluss |
Studiengang |
Semester |
Leistungspunkte |
M. Sc. |
Computer Science and Media (M.Sc.), PV 11
|
-
|
15
|
B. Sc. |
Medieninformatik (B.Sc.), PV 29
|
-
|
15
|
B. Sc. |
Medieninformatik (B.Sc.), PV 11
|
-
|
15
|
B. Sc. |
Medieninformatik (B.Sc.), PV 16
|
-
|
15
|
B. Sc. |
Medieninformatik (B.Sc.), PV 17
|
-
|
15
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV15
|
-
|
15
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV17
|
-
|
15
|
M. Sc. |
Computer Science for Digital Media (M.Sc.), PV 18
|
-
|
15
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV19
|
-
|
12/18
|
B. Sc. |
Informatik (B.Sc.), PV 2020
|
-
|
12
|
M. Sc. |
Computer Science for Digital Media (M.Sc.), PV 2020
|
-
|
12
|
M. Sc. |
Computer Science for Digital Media (M.Sc.), PV 17
|
-
|
15
|
Inhalt
Beschreibung |
In immersive telepresence scenarios users are captured by RGBD cameras, reconstructed as volumetric avatar representations and transmitted over the internet in real-time. This method creates accurate representations of users instead of the often-used CG avatars. One can think of this approach as a videoconference in 3D which is why we call these avatars also 3D video avatars. Our promising previous approach [Kreskowski et al. 2022] introduced an effective method for real-time reconstruction, transmission and rendering of so-called output-sensitive volumetric avatars which works well for two groups of telepresence participants at different locations. Although the technique allows for large bandwidth reductions, based on spatial configurations between the two groups of users, it does not scale well for an increasing number of users. In this project, we will investigate, implement and evaluate techniques for the creation of output-sensitive avatars for scenarios with many distributed users (3..20). |
Literatur |
[Kreskowski et al. 2022]: https:// https://www.uni-weimar.de/en/media/chairs/computer-science-department/vr/research/multi-user-virtual-reality/output-sensitive-avatar-representations/ |
Bemerkung |
Zeit und Ort werden zu Projektbörse bekannt gegeben!
|
Voraussetzungen |
Solid software programming skills in C++.
Experience with GPGPU programming or algorithm design is helpful, but not required. |
Leistungsnachweis |
active participation during the project meetings; design, implementation and evaluation of algorithms designed throughout the project intermediate and final project presentations; final project report |
Zielgruppe |
M.Sc. Computer Science and Media, M.Sc. Computer Science for Digital Media, M.Sc. Human Computer Interaction, B.Sc. Medieninformatik, B.Sc. Informatik |