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WiSe 2024/25

Output-Sensitive Avatars for Everyone - Einzelansicht

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Grunddaten
Veranstaltungsart Projekt SWS 20
Veranstaltungsnummer 423210014 Max. Teilnehmer/-innen 5
Semester WiSe 2023/24 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links Virtual Reality and Visualization
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat.
Kreskowski, Adrian , Master of Science
Rendle, Gareth
Lammert, Anton Benjamin
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 29 - 15
B. Sc. Medieninformatik (B.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 16 - 15
B. Sc. Medieninformatik (B.Sc.), PV 17 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV15 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV17 - 15
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 12/18
B. Sc. Informatik (B.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 17 - 15
Zuordnung zu Einrichtungen
Fakultät Medien
Inhalt
Beschreibung

In immersive telepresence scenarios users are captured by RGBD cameras, reconstructed as volumetric avatar representations and transmitted over the internet in real-time. This method creates accurate representations of users instead of the often-used CG avatars. One can think of this approach as a videoconference in 3D which is why we call these avatars also 3D video avatars. Our promising previous approach [Kreskowski et al. 2022] introduced an effective method for real-time reconstruction, transmission and rendering of so-called output-sensitive volumetric avatars which works well for two groups of telepresence participants at different locations. Although the technique allows for large bandwidth reductions, based on spatial configurations between the two groups of users, it does not scale well for an increasing number of users. In this project, we will investigate, implement and evaluate techniques for the creation of output-sensitive avatars for scenarios with many distributed users (3..20).

Literatur

[Kreskowski et al. 2022]: https:// https://www.uni-weimar.de/en/media/chairs/computer-science-department/vr/research/multi-user-virtual-reality/output-sensitive-avatar-representations/

Bemerkung


Zeit und Ort werden zu Projektbörse bekannt gegeben!

Voraussetzungen

Solid software programming skills in C++.

Experience with GPGPU programming or algorithm design is helpful, but not required.

Leistungsnachweis

active participation during the project meetings; design, implementation and evaluation of algorithms designed throughout the project intermediate and final project presentations; final project report

Zielgruppe

M.Sc. Computer Science and Media,
M.Sc. Computer Science for Digital Media,
M.Sc. Human Computer Interaction,
B.Sc. Medieninformatik,
B.Sc. Informatik


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2023/24 , Aktuelles Semester: WiSe 2024/25

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