Traditional 2D video content is widely used for purposes such as entertainment, knowledge transfer, and communication. Despite the broad range of applications and numerous advantages offered by 2D video recordings, there is a limitation that recorded scenes cannot be viewed from arbitrary perspectives. In contrast, immersive recordings, which capture events and interactions in virtual environments, provide the viewer with the opportunity to explore recorded interactions both temporally and spatially and change the actual scenario and events in the recording. For the creation and playback of immersive recordings within immersive VR, we have developed a recording studio.
The goal of this project is to identify the most suitable tools for using immersive recordings for game design in social virtual reality. Our project will include the design of a recording-based VR game, an analysis of existing techniques for editing 2D videos as well as the development and implementation of novel tools that address the following research questions among others:
How can immersive recordings be altered e.g. to change the path of an object or the position of avatars?
How to remove a part of the recording and insert a cut instead?
Which techniques are necessary to manage such transitions in immersive recordings and ensure comprehensibility for the viewer?
Your project work contributes to the evolution of our immersive recording studio and helps to increase the relevance of immersive analytics tools for the virtual reality research and content creation community. |