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SoSe 2025

Immersive Recordings for Game Design in Social Virtual Reality - Einzelansicht

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Grunddaten
Veranstaltungsart Projekt SWS 20
Veranstaltungsnummer 423210012 Max. Teilnehmer/-innen 4
Semester WiSe 2023/24 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links Virtual Reality and Visualization
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat.
Kreskowski, Adrian , Master of Science
Rendle, Gareth
Lammert, Anton Benjamin
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 29 - 15
B. Sc. Medieninformatik (B.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 16 - 15
B. Sc. Medieninformatik (B.Sc.), PV 17 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV15 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV17 - 15
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 12/18
B. Sc. Informatik (B.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 17 - 15
Zuordnung zu Einrichtungen
Fakultät Medien
Inhalt
Beschreibung

Traditional 2D video content is widely used for purposes such as entertainment, knowledge transfer, and communication. Despite the broad range of applications and numerous advantages offered by 2D video recordings, there is a limitation that recorded scenes cannot be viewed from arbitrary perspectives. In contrast, immersive recordings, which capture events and interactions in virtual environments, provide the viewer with the opportunity to explore recorded interactions both temporally and spatially and change the actual scenario and events in the recording. For the creation and playback of immersive recordings within immersive VR, we have developed a recording studio. 

The goal of this project is to identify the most suitable tools for using  immersive recordings for game design in social virtual reality. Our project will include the design of a recording-based VR game, an analysis of existing techniques for editing 2D videos as well as the development and implementation of novel tools that address the following research questions among others:

How can immersive recordings be altered e.g. to change the path of an object or the position of avatars?

How to remove a part of the recording and insert a cut instead?

Which techniques are necessary to manage such transitions in immersive recordings and ensure comprehensibility for the viewer?

 

Your project work contributes to the evolution of our immersive recording studio and helps to increase the relevance of immersive analytics tools for the virtual reality research and content creation community.

Bemerkung

Zeit und Ort werden zu Projektbörse bekannt gegeben!

Voraussetzungen

Solid software programming / scripting experience (e.g. C#, C++, Python).

Experience in Unity and C++ strongly recommended.

Zielgruppe

M.Sc. Computer Science and Media,
M.Sc. Computer Science for Digital Media,
M.Sc. Human Computer Interaction,
B.Sc. Medieninformatik,
B.Sc. Informatik


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2023/24 , Aktuelles Semester: SoSe 2025

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