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SoSe 2024

Procedural Character Animation - Einzelansicht

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Grunddaten
Veranstaltungsart Seminar SWS 3
Veranstaltungsnummer 423150023 Max. Teilnehmer/-innen
Semester SoSe 2023 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
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Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mi. 13:30 bis 15:00 Einzel am 26.04.2023 Coudraystraße 13 B - Seminarraum 210      
Gruppe [unbenannt]:
 
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Andreussi, Francesco
Wüthrich, Charles Albert, Prof., Dr.phil.
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Computer Science and Media (M.Sc.), PV 11 - 3
Master Human-Computer Interaction (M.Sc.), PV17 - 3
Master Human-Computer Interaction (M.Sc.), PV15 - 3
Master Computer Science for Digital Media (M.Sc.), PV 18 - 3
Master Human-Computer Interaction (M.Sc.), PV19 - 3
Master Computer Science for Digital Media (M.Sc.), PV 2020 - 3
Master Computer Science for Digital Media (M.Sc.), PV 17 - 3
Zuordnung zu Einrichtungen
Graphische Datenverarbeitung
Fakultät Medien
Inhalt
Beschreibung

Organic and believable Character Animation is increasingly important not only for Game Development but also for AR/VR applications and movie production (think about special effects, animating fantastical creatures and generating large scenes with thousands of characters, which would hardly be feasible using only real actors); however, animating by hand or using motion capture for every possible movement could be an extremely long, demanding and expensive task hence the development of techniques that use Machine Learning to generate Character Animations is more relevant than ever before.

During this seminar, we will explore together the evolution of the field during the last 10 years understanding various possible approaches to the problem (from the more data-intensive to the more training-based), then the participants will select a specific paper to focus on, understand in detail and present to the class and, after the presentations, there will be a time for discussing what has been learned and for comparing findings and opinions both on the theory and ideas behind the publications and on the implementation details, which will be part of the practical part at the end of the course and, hopefully, will lead to a Research Project in the following semesters.

 

Outline of the seminar (which could be modified):

*             Introduction and Overview of the topics as frontal lectures (2-3 weekly meetings):

 

                *             What is Procedural Animation?

                *             Overview of the field and its common challenges/approaches/techniques

                *             Overview of some fundamental papers + interesting talks from conferences where important techniques (like Motion Matching) were presented by their creator

 

*             Individual paper study and presentation preparation (2-3 weeks – no meetings)

*             Student presentations of selected papers (1-2 weekly meetings)

*             Discussion/Round-table with students about papers, for questions and exchange of ideas (1-2 weekly meetings)

*             Implementation tools (Unity/Unreal + Tensorflow/PyTorch, and alternatives)

*             Eventual Final Project: Tutorial-like ML Implementation with chosen tools

Bemerkung

the final course dates/times will be discussed at the first meeting

Voraussetzungen

basic knowledge in ML and Computer graphics

Zielgruppe

M.Sc. Computer Science for Digital Media / Computer Sience and Media

M.Sc. Human-Computer Interaction


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2023 , Aktuelles Semester: SoSe 2024

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