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WiSe 2023/24

Photogrammetry Workflow for Media Practitioners - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 323110024 Max. Teilnehmer/-innen 10
Semester SoSe 2023 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mo. 13:30 bis 16:45 wöch. von 17.04.2023  Marienstraße 7 B - Seminarraum 105      
Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich

Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Velazquez Rodriguez, Jesus , Dipl.-Künstler/in M.F.A.
keine öffentliche Person
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV29 - 6
Master MediaArchitecture (M.Sc.), PV2020 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 4-Semester - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV19 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 2-Semester - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV2021, 4-Semester - 6
Master MediaArchitecture (M.Sc.), PV2022 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV2021, 2-Semester - 6
Zuordnung zu Einrichtungen
Interface Design

”Photogrammetry is defined as the ”art, science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and
interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.” (American Society of Photogrammetry, 1980)”

In this hands-on course students will learn the basics of pho togrammetry workflows as a basis for bridging the transition from the physical world to digital 2D and 3D environments. Par ticipants will work with photogrammetric equipment (namely
digital cameras) and specific processes to retrieve accurate geometry and position data in order to recreate objects/scenarios in a virtual three-dimensional space. Closing the loop, output
possibilities will be explored through the experimentation with rapid prototyping technologies and/or applications in virtual envi ronments.

Students are encouraged to use this course as support for ongo ing projects dealing with spatial/object virtual representation.

Final works are expected to be delivered in the form of functional prototypes, installations, interactive artworks, animations, etc.
accompanied by a written conceptual and technical documentation.

Basic knowledge in digital photography as well as basics in 3D modeling are recommended.

Course dynamics
Lectures, weekly assignments (irregular), presentations, feed back, consultations, excursions and guest lectures.

Admission requirements
Students enrolled in another IFD course offering will be given priority. However the course is open for applicants from Media Art
& Design, Media Architecture and Freie Kunst, with instructor permission.

Registration Procedure
In addition to the enrollment via the BISON portal, candidates are required to send a PDF portfolio including one page motiva tion letter, stating your interest for the course, current compe tences and background at: jesus.velazquez.rodriguez[ät]uni weimar[dot]de

Eligible participants

BA & MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture, MFA Public Art, Diplom Freie Kunst


The modul is open to all other study programmes (Bachelor and Master), please refer to the appropriate programme regulations.

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2023 , Aktuelles Semester: WiSe 2023/24

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