Zur Seitennavigation oder mit Tastenkombination für den accesskey-Taste und Taste 1 
Zum Seiteninhalt oder mit Tastenkombination für den accesskey und Taste 2 
Switch to english language
Startseite    Anmelden     
Logout in [min] [minutetext]
WiSe 2022/23

Let’s have fun – exploring playfulness in interaction design - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projekt SWS
Veranstaltungsnummer Max. Teilnehmer/-innen 7
Semester SoSe 2022 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links https://www.uni-weimar.de/medien/hci
Sprache deutsch oder englisch (gemeinsame Festlegung)
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mi. 13:30 bis 16:30 wöch. von 13.04.2022  Karl-Haußknecht-Straße 7 - Hörsaal (IT-AP)      
Gruppe [unbenannt]:
 
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing.
Honauer, Michaela
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Master Human-Computer Interaction (M.Sc.), PV15 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Master Human-Computer Interaction (M.Sc.), PV17 - 15
Master MediaArchitecture (M.Sc.), PV18 - 18
Master Human-Computer Interaction (M.Sc.), PV19 - 12/18
Bachelor Informatik (B.Sc.), PV 2020 - 12
Master MediaArchitecture (M.Sc.), PV2020 - 18
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien
Inhalt
Beschreibung

Playing is fun, everyone likes it. But what is that makes us enjoying to play? What means to play? What is playfulness? Can we design better products if we base interaction concepts on aspects of playfulness? In this course, we will engage with such questions, critically discuss different perspectives and try to find meaningful answers.

We will start to explore playfulness in interaction design by re-designing well-known everyday objects and conducting small ethnographic-like studies to understand empirically what characterizes playfulness. In parallel to developing a first-person perspective on the topic, we will likewise engage with existing literature in the field of HCI, design research and other related areas. We will look at other playful examples and search for own design ideas that exemplify playful interactions.

Methodologically, we will engage with different approaches and methods according to the specific needs of each final project idea: Participatory design, embodied design, and speculative design are potential approaches to ideate and translate ideas into real prototypes. Focus groups, diary studies and cultural probes are potential data collection methods beyond interview and observation to understand how the target users experience our design ideas.

As needed, we will conduct an Arduino workshop and other practical hands-on exercises to get the skills needed for prototyping our ideas. Depending on the pandemic situation, we will hold our classes in person and enable team work.

Literatur

Johan Huizinga (2016). Homo Ludens: A Study of the Play-Element in Culture. Angelico Press.

 

Sune Gudiksen & Helle Maria Skovberg (2020). Framing Play Design: A hands-on guide for designers, learners and Innovators. ‎BIS Publishers.

Bemerkung

participant limit: 

HCI: 2

MI: 2

PD: 2

MA: 1

Total: 7 (maximum!)

time and place: According to shared free slots in the participants‘ schedules, at the HCI-Lab, HK7

 

Voraussetzungen

High motivation to explore a multidisciplinary topic,

ability to work self-organized & in teams,

fluent conversation in English,

(prior experiences in creative coding or physical computing are supportive but not a requirement for enrollment)

Students of Product-Design & MediaArchitecture: Please send a short informal application email to michaela.honauer@uni-weimar.de until Monday April 4th midday! In this email, please explain 1) why you want to join us in this course (what seems most interesting to you), 2) what are your prior experiences in the relevant field (no worries if you have none, then just make this transparent).

Leistungsnachweis

Active participation and interim presentations, autonomous and self-initiated working mode, project documentation.

Zielgruppe

Master Human-Computer Interaction

Bachelor Medieninformatik / Informatik

Bachelor + Master Produkt-Design

Master MediaArchitecture


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2022 , Aktuelles Semester: WiSe 2022/23

BISON-Portal Startseite   Zurück Kontakt/Impressum Datenschutz