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SoSe 2023

(Hypo)Vigilance and Behaviour - Einzelansicht

  • Funktionen:
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 421210005 Max. Teilnehmer/-innen 6
Semester WiSe 2021/22 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Weitere Links https://www.uni-weimar.de/de/medien/professuren/medieninformatik/usability-research-group/home/
Sprache deutsch/englisch

Zugeordnete Person
Zugeordnete Person Zuständigkeit
Ehlers, Jan, Jun.Prof., Dr.phil.
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 29 - 15
Master Computer Science and Media (M.Sc.), PV 11 - 15
Master Computer Science for Digital Media (M.Sc.), PV 17 - 15
Master Computer Science for Digital Media (M.Sc.), PV 18 - 15
Master Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Master Human-Computer Interaction (M.Sc.), PV15 - 15
Master Human-Computer Interaction (M.Sc.), PV17 - 15
Master Human-Computer Interaction (M.Sc.), PV19 - 12/18
Zuordnung zu Einrichtungen
Fakultät Medien

Drowsiness due to long driving times impairs the ability to react quickly in case of sudden events. Tallying with this, the Yerkes-Dodson Law states that behavioural output can be depicted as an inverted U-shaped curve with low (fatigue) and high arousal (stress) involving decrements in performance. To depict physiological changes as well as behavioural consequences in tiring situations, the project aims to create virtual scenarios (e.g. driving tasks, monitoring activities) that systematically lower or increase bodily arousal. We plan to collect EEG (brainwaves) and pupillary data to determine individual activation states and apply reactions times/accuracy rates to index changes in behavioural performance.  




time and place: t.b.a.


We assume you are interested in carrying out empirical studies to evaluate physiological and behavioural measures for the determination of vigilance. (Basic) Programming skills are a precondition; experience with Unity as well as knowledge of quantitative research and the experimental method is helpful.


Project members are asked to create and implement virtual scenarios that enable to vary the level of bodily arousal. Empirical studies are to be carried out to uncover the relationship between physiological changes and behavioural performance. Results need to be statistically tested and documented in a lab report.


B.Sc. Informatik / Medieninformatik

M.Sc. Computer Science for Digital Media /Computer Science and Media

M.Sc. Human-Computer Interaction

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2021/22 , Aktuelles Semester: SoSe 2023

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