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SoSe 2022

Supernormal - An evidence-based design approach for the train station of Elmshorn - Einzelansicht

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Grunddaten
Veranstaltungsart Projektmodul SWS 8
Veranstaltungsnummer 121222401 Max. Teilnehmer/-innen 25
Semester WiSe 2021/22 Zugeordnetes Modul Architektur, M.Sc. PO 2020
Projektmodul - Projekt
Architektur, M.Sc. PO 18
Projektmodul - Projekt
Architektur, M.Sc. PO 14
Projektmodul - Projekt

MediaArchitecture, M.Sc. PO 2020
Projektmodul - Projekt
MediaArchitecture, M.Sc. PO 18
Projektmodul - Projekt
Erwartete Teilnehmer/-innen 20
Rhythmus
Hyperlink  
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Do. 09:15 bis 16:45 wöch. 14.10.2021 bis 03.02.2022  Belvederer Allee 1a - Allg. Medienpool 003      
Gruppe [unbenannt]:
 
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Schneider, Sven , Dr.-Ing. verantwortlich
Kammler, Olaf verantwortlich
Fuchkina, Ekaterina verantwortlich
Bailey, Grayson Daniel verantwortlich
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Architektur (M.Sc.), PV14 1 - 3 12
Master MediaArchitecture (M.Sc.), PV18 2 - 3 12
Master Architektur (M.Sc.), PV18 1 - 3 12
Master MediaArchitecture (M.Sc.), PV2020 2 - 3 12
Master Architektur (M.Sc.), PV2020 1 - 3 12
Zuordnung zu Einrichtungen
Informatik in der Architektur
Inhalt
Beschreibung

Buildings are made for humans. So, the design of buildings requires architects to anticipate how humans will experience and behave in the planned environment. However, this is not an easy task, due to the vast amount of influencing factors coming from the physical environment (such as geometry, light, color) and from the users themselves (different social backgrounds, abilities, expectations, age, etc.). This challenges the design of buildings and results in the fact that even architecturally remarkable buildings, are sometimes hard to understand for building users. We might ask, can’t science support designers here?

The role of science in design can be seen in identifying regularities in natural phenomena that can be used in the definition of building parameters. Whereas physical sciences found their way into the design of buildings (such as structural and thermal behaviour), sciences dealing with human behaviour and emotions (e.g. environmental psychology) are widely lacking such an integration.

In this project we will try to bridge the gap between architectural design and environmental psychology. Therefore, we first will learn how to evaluate built environments in terms of human-centred aspects such as wayfinding, social interaction and spatial experience. Second we will develop a design strategy that anticipates the ‘human-perspective’ in the creation of spaces. As a case we will use the design of the new train station for the “supernormal” city of Elmshorn.

After your building designs are created, we will test them in a Virtual Reality simulation using Oculus Rift. Following a ‘peer evaluation’ (everyone is evaluating the designs of the others), by taking eye-level perspective of a potential building user, the critics and comments are used to revise the design.

The project is accompanied by two seminars: “Computational Methods for User-Centered Architectural Design” and “Parametric Building Information Modeling”, which are mandatory for this project.

engl. Beschreibung/ Kurzkommentar

Buildings are made for humans. So, the design of buildings requires architects to anticipate how humans will experience and behave in the planned environment. However, this is not an easy task, due to the vast amount of influencing factors coming from the physical environment (such as geometry, light, color) and from the users themselves (different social backgrounds, abilities, expectations, age, etc.). This challenges the design of buildings and results in the fact that even architecturally remarkable buildings, are sometimes hard to understand for building users. We might ask, can’t science support designers here?


The role of science in design can be seen in identifying regularities in natural phenomena that can be used in the definition of building parameters. Whereas physical sciences found their way into the design of buildings (such as structural and thermal behaviour), sciences dealing with human behaviour and emotions (e.g. environmental psychology) are still lacking such an integration.


In this project we will try to bridge the gap between architectural design and environmental psychology. Therefore, we first will learn how to evaluate built environments in terms of human-centred aspects such as wayfinding, social interaction and spatial experience. Second we will develop a design strategy that anticipates the ‘human-perspective’ in the creation of spaces. As a case we will use the design of a ”Center for Academic Exchange”, a multi-functional building for lectures, seminars, conferences, living and working, requiring a careful consideration of different user groups (scientists, students, visitors) and their interactions.

After your building designs are created, we will test them in a Virtual Reality simulation using Oculus Rift. Following a ‘peer evaluation’ (everyone is evaluating the designs of the others), by taking eye-level perspective of a potential building user, the critics and comments are used to revise the design.

The project is accompanied by the two seminars ”Computational Methods for User-Centered Architectural Design” and ”Parametric Building Information Modeling”, which are mandatory for this project.


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2021/22 , Aktuelles Semester: SoSe 2022

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