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SoSe 2024

Critical VR Lab I - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Grunddaten
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 321210039 Max. Teilnehmer/-innen 10
Semester WiSe 2021/22 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus
Hyperlink  
Weitere Links https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_VR_Lab_I_WS21
Sprache englisch
Belegungsfrist
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Do. 13:30 bis 16:30 wöch. von 21.10.2021  Bauhausstraße 9a - Gestalterisches Zentrum 001      
Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
keine öffentliche Person
Brinkmann, Jörg
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Diplom Freie Kunst (Dipl.), PV25 - 6
Bachelor Visuelle Kommunikation (B.F.A.), PV29 - 6
Bachelor Visuelle Kommunikation (B.A.), PV13 - 6
Bachelor Visuelle Kommunikation (B.A.), PV16 - 6
Bachelor Visuelle Kommunikation (B.A.), PV19 - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV19 - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 - 6
Zuordnung zu Einrichtungen
Gestaltung medialer Umgebungen
Mediengestaltung/Medienkunst
Inhalt
Beschreibung

Critical VR Lab I is a beginner module that offers an Introduction to the Unity game engine. The course will be taught at the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.

The course will be taught in two phases: In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers new possibilities for creative expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.

Recommended Requirements: No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.

Registration: Send an e-mail until October 8th to joerg.brinkmann@uni-weimar.de Please include the following information: Subject/title of your e-mail: Critical VR Lab I

Content: – your full name – program and semester – matriculation number – describe in a few sentences why you want to take the course – If you have any material about your creative work online or digitally available, please send links or attach files to the email

Criteria for passing: In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.

Please read carefully: If you don’t apply on time or don’t get accepted, you can’t participate in the class

Leistungsnachweis

- complete exercises and comply with submission deadlines
- develop and document your own project on the GMU Wiki


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2021/22 , Aktuelles Semester: SoSe 2024

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