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SoSe 2022

Music Performances in Virtual Reality - Einzelansicht

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Grunddaten
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 421210008 Max. Teilnehmer/-innen 4
Semester WiSe 2021/22 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink http://www.uni-weimar.de/vr
Weitere Links https://www.uni-weimar.de/de/medien/professuren/medieninformatik/vr/teaching/ss-2021/project-real-time-avatars-for-3d-telepresence-in-unity/
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat.
Mühlhaus, Sebastian , Master of Science
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medieninformatik (B.Sc.), PV 29 - 15
Master Computer Science and Media (M.Sc.), PV 11 - 15
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Master Human-Computer Interaction (M.Sc.), PV15 - 15
Master Computer Science for Digital Media (M.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Master Human-Computer Interaction (M.Sc.), PV17 - 15
Master Computer Science for Digital Media (M.Sc.), PV 18 - 15
Master Human-Computer Interaction (M.Sc.), PV19 - 12/18
Master Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Zuordnung zu Einrichtungen
Systeme der Virtuellen Realität
Fakultät Medien
Inhalt
Beschreibung

Music Performances in Virtual Reality

 

Music performances offer a vast design space that has historically evolved according to interactive multimedia systems. Artists and consumers alike appreciate a live music performance not only for auditory stimuli but for the sum of all aspects that can be found at a venue. Desktop systems, tablets and smartphones can only address this demand to a limited extent. That is why an increasing number of applications target VR technology to deliver compelling immersive experiences for both artists and audiences.

 

Our vision for a VR live concert experience includes an artistic representation for the performance, channels for communication of artist to crowd, crowd to artist and crowd to crowd as well as a suitable degree of agency for all participants. Tools and systems supporting such a concert experience require suitable integrations into the creative workflows of artists.

 

In this project, we will take first steps towards the aforementioned vision. Our investigations will begin by reviewing available applications and related work for VR performances and music-based creation of dynamic virtual environments. We will then evaluate the benefits and drawbacks of the various approaches. Finally, we will implement a set of promising techniques towards a system that enables music performances in VR.

 

Hardware

 

Due to the covid-19 pandemic, working from our lab may only be possible to a limited extent. Nevertheless, we want to supply you with state-of-the-art hardware and boost your journey into immersive virtual worlds.

 

For the duration of the project, each participant will be supplied with an Oculus Quest 2 HMD. We will also hand out desktop workstations to meet any additional hardware requirements, which your own machine cannot handle.

 

Depending on the scope of your contribution, we will consider acquiring a multi-channel audio interface to integrate your own instruments or vocals.

 

Apart from deploying your applications using this hardware, we strongly encourage you to explore related VR applications in the wild!

Bemerkung

time and place: will be arranged with the students after project assignment

Voraussetzungen

- strong interest in creative workflows and music performances

- solid programming / scripting skills (C#, C++, Python or similar)

 

Advantages are experience in:

- Unity3D development

- digital signal processing

- social VR development

 

Zielgruppe

B.Sc. Medieninformatik

M.Sc. Computer Science for Digital Media /Computer Science and Media

M.Sc. Human-Computer Interaction


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2021/22 , Aktuelles Semester: SoSe 2022

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