Critical VR Lab II – Pd Introduction + Individual Unity Support will offer an Introduction to Pure Data (a visual programming language) by Max Neupert and furthermore provide individual Support for Unity projects by Jörg Brinkmann. The whole course will be taught online. Because of the Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System, but it will be possible for participants to borrow one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail.
Apart from offering individual Unity support and an Introduction to Pure Data the module will offer information about LibPd Unity Integration. Through the use of a libpd wrapper it is possible to spatialise Pure Data patches in Unity and interact with them. The course supports and excercises independent, selfmotivated work.
Recommended Requirements: Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones.
Communication throughout the semester: Please have a look at GMU:Critical VR Lab II on our Wiki-page for more information about the class (You can find the link in the description). Channels of communication will be the GMU-Wiki-Page, Email, Telegram and DFNconf for online meetings and consultations |