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WiSe 2020/21

Tangible Interaction.Exploring the design space of tangible interfaces - Einzelansicht

  • Funktionen:
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 419210027 Max. Teilnehmer/-innen 6
Semester WiSe 2019/20 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Weitere Links http://www.uni-weimar.de/de/medien/professuren/human-computer-interaction/lehre/
Sprache englisch

Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Waldschütz, Hannes , Meisterschüler/in
Hornecker, Eva, Prof., Dr.-Ing.
Abschluss Studiengang Semester Leistungspunkte
Master Human-Computer Interaction (M.Sc.), PV19 - 12
Master Human-Computer Interaction (M.Sc.), PV17 - 15
Master Human-Computer Interaction (M.Sc.), PV15 - 15
Master Human-Computer Interaction (M.Sc.), PV14 - 15
Master Computer Science for Digital Media (M.Sc.), PV 18 - 15
Master Computer Science for Digital Media (M.Sc.), PV 17 - 15
Master Computer Science and Media (M.Sc.), PV 11 - 15
Master Medieninformatik (M.Sc.), PV 29 - 15
Bachelor Medieninformatik (B.Sc.), PV 29 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien

Tangible interaction (TI) is one of the core research areas of the Chair of Human-Computer Interaction.

But what does it mean? What actually IS TI and how does it differ from other types of systems? What are the benefits of TI versus GUI-based interfaces? Where are the constraints? Why isn’t a touchscreen sufficiently tangible? What are possible configurations and use cases?


We will dig into some research papers and projects to understand the concept of tangible interaction and to find out about the current state of this area of work. We will in particular study the ‘token and constraint’ paradigm for understanding and specifying tangible interfaces.

Then we will investigate into the design space of TI (i.e. the typology of such interfaces and their properties) and create a series of objects and interfaces to explore TI, where each object/interface is an example for a different type or style of tangible interaction.


In this project, we will work in small groups (ideally pairs) to develop our design/functional prototypes. We will be using a range of technologies (as appropriate) for implementing our ideas, including Arduino or Raspberry Pie, ReacTivision, and others.


Brygg Ullmer, Hiroshi Ishii, and Robert J. K. Jacob. 2005. Token+constraint systems for tangible interaction with digital information. ACM Trans. Comput.-Hum. Interact. 12, 1 (2005), 81-118. DOI: https://doi.org/10.1145/1057237.1057242


Orit Shaer, Nancy Leland, Eduardo H. Calvillo-Gamez, and Robert J. K. Jacob. 2004. The TAC paradigm: specifying tangible user interfaces. Personal Ubiquitous Comput. 8, 5 (2004), 359-369. DOI=http://dx.doi.org/10.1007/s00779-004-0298-3


Ort und Zeit werden zur Projektbörse bekannt gegeben.


Time and place will be announced at the project fair.



4 students from: HCI

2 students from: B.Sc. MI, M.Sc. CSM/CS4DM



Interest in working with literature, understanding concepts and in designing interactive systems and creative thinking. Ideally, you have some prior experience with Arduino and electronics. You should be interested in developing novel interactive devices and interaction. Moreover, all participants should enjoy working in an interdisciplinary team and be able to converse in English


Active participation and interim presentations, reading of literature, autonomous and self-initiated work mode, technical or design work, potentially also small user study, documentation as written (scientific) report


M.Sc. Human-Computer Interaction

B.Sc. Medieninformatik,

M.Sc. Computer Science & Media / CS for Digital Media,

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2019/20 , Aktuelles Semester: WiSe 2020/21

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