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WiSe 2020/21

Non-Screen Computer Games with Inflatable Tangible Controllers - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 419210022 Max. Teilnehmer/-innen 2
Semester WiSe 2019/20 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links http://www.uni-weimar.de/medien/hci
http://krx.one/
https://www.instagram.com/kristian_gohlke/)
Sprache deutsch/englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing.
Gohlke, Kristian , Master of Science
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medieninformatik (B.Sc.), PV 29 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien
Inhalt
Beschreibung

Shape changing, malleable and deformable devices provide a novel design space for tangible user interfaces and can enable new user experiences and use qualities. How can we leverage this for physical/tangible interactive games?

 

Your Task:

Develop and implement the game concept and the software for an interactive, hands-on, tangible, multiplayer computer game that works _without_ a screen!

 

A set of custom made, portable, dynamically inflatable physical objects with embedded sensing (touch, pressure, motion, deformation) and output capabilities (light, sound) is provided to be used as game controllers and game props.

 

The game concept can be based on an adaption/modification of an existing sport or classic computer-game and must be implemented as a working prototype that provides an engaging interactive experience, which is both fun and physically exerting.The focus of the project is on coming up with a game concept, and implementing the game logic and the communication between the inflatable game controllers in software.

 

The hardware (untethered inflatable game controllers with embedded Arduino/Teensy based microcontroller with WiFi/Bluetooth and sensors) will be provided by the supervisors. Based on the game idea or requirements, custom inflatable interface objects can be manufactured (from Nylon or TPU) on a CNC-controlled heat welding machine (from pdf, ai, svg, eps or similar file formats) at the Bauhaus Apparate Labor.

Literatur

Background and Inspiration:

Kristian Gohlke and Eva Hornecker. 2018. A Stretch-Flexible Textile Multitouch Sensor for User Input on Inflatable Membrane Structures & Non-Planar Surfaces. In ACM Symposium on User Interface Software and Technology (UIST '18 Adjunct)., 191-193.

https://dl.acm.org/citation.cfm?id=3271647

 

Rinat Mustafin, Jan Wehner, Wolfgang Sattler, and Kristian Gohlke. 2012. T.F.O.: Tangible Flying Objects. In Proceedings of Tangible, Embedded and Embodied Interaction (TEI ’12), ACM, , 193-196. http://doi.acm.org/10.1145/2148131.2148173 https://vimeo.com/141598624

Joshua Tanenbaum, Karen Tanenbaum. 2015. Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers. In Proceedings of Foundations of Digital Games (FDG 2015). https://pdfs.semanticscholar.org/9fd4/7248449651cb9cb747ececa93caa988c40f2.pdf

Christopher Kopic and Kristian Gohlke. 2016. InflatiBits: A Modular Soft Robotic Construction Kit for Children. In Proceedings of Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, 723-728. DOI: https://doi.org/10.1145/2839462.2872962 https://vimeo.com/144290379

The Superhuman Sports Society: http://superhuman-sports.org/games/

The Transformative Play Lab: https://transformativeplay.ics.uci.edu/research/

Exertion Games Lab: http://exertiongameslab.org/

Etc: https://dl.acm.org/citation.cfm?id=3131334 https://dl.acm.org/citation.cfm?id=2683584 https://dl.acm.org/citation.cfm?id=3174036

Bemerkung

Ort und Zeit werden zur Projektbörse bekannt gegeben.

---------------------------------

Time and place will be announced at the project fair.

 

Contact & Questions:

Kristian Gohlke, M.Sc. Digital Media / PhD Candidate

Bauhaus-Universität Weimar / Faculty of Arts & Design and Faculty of Media

kristian.gohlke@uni-weimar.de

Voraussetzungen

Solid programming skills, interest in (local) networking (e.g. pragmatic use of low latency WiFi and/or Bluetooth communication), interest in working with and tinkering with physical materials and objects.

Participants should be interested in developing novel interactive devices for games and to develop simple game principles/logics, using a creative approach. Participants should not shy away from interfacing with Arduino and electronics, but do not need any pre-experience (the electronics platform and sensors will be provided).

Leistungsnachweis

Active and self-motivated participation in the development process, technical design work, interim presentations, user research, documentation as a written (scientific) report.

Zielgruppe

B.Sc. Medieninformatik


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2019/20 , Aktuelles Semester: WiSe 2020/21

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