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SoSe 2024

The Weird - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 319130019 Max. Teilnehmer/-innen 15
Semester SoSe 2019 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus
Hyperlink  
Weitere Links https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Do. 15:15 bis 18:30 wöch. von 11.04.2019  Bauhausstraße 9a - Gestalterisches Zentrum 001      
Gruppe [unbenannt]:
 
 


Zugeordnete Person
Zugeordnete Person Zuständigkeit
Brinkmann, Jörg verantwortlich
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 1 - 5 6
Zuordnung zu Einrichtungen
Gestaltung medialer Umgebungen
Mediengestaltung/Medienkunst
Inhalt
Beschreibung

Description:

”Okay, this world is getting weirder and weirder and I’m hearing simulation theory almost everywhere” (someone on reddit.com)

”The simulation hypothesis or simulation theory proposes that all of reality, including the Earth and the universe, is in fact an artificial simulation, most likely a computer simulation. Some versions rely on the development of a simulated reality, a proposed technology that would seem realistic enough to convince its inhabitants the simulation was real. The hypothesis has been a central plot device of many science fiction stories and films.” (Wikipedia on simulation hypothesis)

Nick Bostrom predicts in his book ”Are you living in a computer simulation?” from 2003 that through enormous amounts of computing power that will be available in the future, later generations might run detailed simulations of their forebears or of people like their forebears.

With this information in mind, let’s turn it around and ask ourselves how a simulation of the far away future would look like. Since the world seems to get weirder and weirder how weird can it get? In the course we will create situations that can be experienced with VR-glasses or presented on video screens.

The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.

The practical part will be an Introduction to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, the Oculus GO VR-glasses, as well as introductions to photogrammetry, immersive sound and 360 video, body interaction through tracking, 3D modeling and animation.

We will also look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.

Registration:

Send an e-mail until April 2nd to joerg.brinkmann@uni-weimar.de. Please include the following information:

Subject/title of your e-mail:
The Weird

Content:
– your full name
– program and semester
– matriculation number
– describe in a few sentences why you want to take the course
– If you have any material about your creative work online or digitally available, please send links or attach files to the email

Criteria for passing:
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.

Please read carefully:
If you don’t apply on time or don’t get accepted, you can’t participate in the class

Voraussetzungen

motivation letter to joerg.brinkmann@uni-weimar.de until 02.04.2019

Leistungsnachweis

– regularly attend to the sessions and participation is mandatory
– develop and document your own project on the GMU Wiki

Zielgruppe

BfA MKG, VK, FK


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2019 , Aktuelles Semester: SoSe 2024

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