Zur Seitennavigation oder mit Tastenkombination für den accesskey-Taste und Taste 1 
Zum Seiteninhalt oder mit Tastenkombination für den accesskey und Taste 2 
Switch to english language
Startseite    Anmelden     
Logout in [min] [minutetext]
SoSe 2022

Algorithmic Art - Einzelansicht

  • Funktionen:
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 418250005 Max. Teilnehmer/-innen
Semester WiSe 2018/19 $lang.zugeordnetesmodul
Erwartete Teilnehmer/-innen
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Fr. 13:30 bis 16:45 wöch. von 12.10.2018  Marienstraße 7 B - Projektraum 204      
Gruppe [unbenannt]:
Abschluss Studiengang Semester ECTS-Punkte
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 - 6
Zuordnung zu Einrichtungen
Gestaltung medialer Umgebungen

Lehrender: Tobias Zimmer


Waiting at traffic lights, shopping online, finding a new partner, baking a cake - noticed or unnoticed, everyone is in contact with algorithms each day.

In the class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing offers artists and designers the chance to go beyond predefined and often limiting software and allows them to create their very own tools for 2D or 3D graphics production, interactive installations, data manipulation and more. With a simplified syntax, Processing takes down high entry barriers that are usually associated with programming languages. Simple visual results are possible with just a few lines of code, with an open end to more complex output and rule systems.

We will orient ourselves to the pioneering work of early computer artists (”Algorists”) like Vera Molnar, Manfred Mohr or Frieder Nake and use a pen-plotter (self built in class or a ready-made one) to materialize the algorithms we develop in homeworks or in class.Treated topics and programming basics include: 2D shapes and geometry, variables, arrays, loops, randomness, noise, interaction, animation, functions, object orientation, working with data (image, sound, text),... 


Further topics depending on interest:

webcam interaction, openCV, working with libraries and API’s, 3D graphics, communication (OSC), projection mapping,…


This course is also available for Master students, please see here for further details.


No prior coding experience needed. An own laptop is required. To join the class, send a short email with your level of knowledge, motivation and further questions to tobias.zimmer@uni-weimar.de (until 09.10.18)


Attendance, Development of an own project, Documentation


Open in Bauhaus.Semester to Bachelor students of all faculties.

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2018/19 , Aktuelles Semester: SoSe 2022

BISON-Portal Startseite   Zurück Impressum und Datenschutz ${lang.datenschutz}