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WiSe 2020/21

Advanced Human-Computer Interaction: Ubiquitous Computing - Einzelansicht

  • Funktionen:
Veranstaltungsart Vorlesung SWS 3
Veranstaltungsnummer 4556216 Max. Teilnehmer/-innen 35
Semester SoSe 2017 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Weitere Links http://www.ehornecker.de/
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mo. 13:30 bis 15:00 wöch. von 10.04.2017  Bauhausstraße 11 - Seminarraum 015  


Einzeltermine anzeigen
Mi. 11:00 bis 12:30 wöch. von 05.04.2017  Bauhausstraße 11 - Seminarraum 015  


Gruppe [unbenannt]:

Zugeordnete Person
Zugeordnete Person Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing. verantwortlich
Abschluss Studiengang Semester Leistungspunkte
Master Human-Computer Interaction (M.Sc.), PV15 - 4,5
Master Medieninformatik (M.Sc.), PV 29 - 4,5
Master Computer Science and Media (M.Sc.), PV 11 - 4,5
Master Human-Computer Interaction (M.Sc.), PV14 - 4,5
Zuordnung zu Einrichtungen
Fakultät Medien
Human-Computer Interaction (HCI)
engl. Beschreibung/ Kurzkommentar

Advanced Human-Computer Interaction: Ubiquitous Computing

The course will explore advanced topics in HCI, presenting and reflecting on the concerns, perspectives and interdisciplinary nature of this area. We will look at new and emerging technologies and the issues they entail. These technologies move beyond more ‘traditional’ computing concerns, in particular by going from the desktop into the world [ubiquitous computing], moving from the workplace to the home and other settings [e.g., domestic, public spaces], from purely functional to ludic concerns [e.g. home entertainment, pervasive games], and from digital to digital-physical systems[tangible computing].

The course will cover technical aspects as well as user-centered design and evaluation methods relevant for Ubiquitous Computing, and a discussion of broader societal and value-related concerns (e.g. privacy, user agency versus ambient intelligence).

Successful students should be able to

-      discuss the diverse and emergent areas within UbiComp technologies and the issues they entail

-      be able to reflect on practical experiences engaging with some of these technologies from a user-centred perspective

-      understand the technical functioning of example UbiComp technologies and to build small-scale UbiComp systems (e.g. Arduino, Microsoft Gadgeteer)

choose and give a rationale for appropriate user-centered design methods for example application problems.


Main text:

J. Krumm (ed.) Ubiquitous Computing Fundamentals. CRC Press Taylor & Francis, 2010


Additional readings:

Mike Kuniavsky. Smart Things. Ubiquitous Computing User Experience Design. Morgan Kaufman 2010

Harper, Rodden, Rogers, Sellen (eds.). Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd 2008


Takes place bi-annual / every 2 years


Via practical assignments, individual and in group work.


M.Sc. Medieninformatik, Master Computer Science and Media, Master Human-Computer Interaction

(can be used to replace the 'HCI Methods and Theory' in 'the Advanced HCI' module for the HCI Master)

This course is offered biannually only

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2017 , Aktuelles Semester: WiSe 2020/21

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