Exploring Interaction and Evaluation through Game Design
In the project, you will learn about and make use of game design and game evaluation methods while creating and prototyping a game of your own and incorporating innovative ideas for user interaction.
Analytical and constructive aspects of the project will be present in roughly equal amounts. At the beginning of the project, the focus will be on acquiring knowledge about methods and theories via a weekly literature review and discussion. In parallel, we will start exploring various novel approaches to user interaction in- and outside of gaming contexts, incorporating previous knowledge and experiences of the project participants. Wherever possible, we will combine existing games that use innovative interaction concepts with various evaluative methods, allowing us to learn and experience both.
The goal for the second half of the project is to design and develop a game of our own that incorporates ways of interaction that have not been explored in gaming yet, and to conduct a thorough evaluation of it using the methods acquired earlier. The game prototype should be functional and robust enough for evaluation. It will make use of an existing modern game engine (such as Unity, Unreal or Pyglet), depending on participants' previous experience and preferences. |