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SoSe 2023

Designing content for narrative, embedded devices in public space - Einzelansicht

  • Funktionen:
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 4447147 Max. Teilnehmer/-innen 3
Semester WiSe 2015/16 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Weitere Links http://www.uni-weimar.de/medien/hci
Sprache englisch

Zugeordnete Person
Zugeordnete Person Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing.
Abschluss Studiengang Semester Leistungspunkte
Master Human-Computer Interaction (M.Sc.), PV14 - 15
Master Computer Science and Media (M.Sc.), PV 11 - 15
Diplom Produkt-Design (Dipl.-Des.), PV25 - 18
Master Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV13, 4-Semester - 18
Master MediaArchitecture (M.Sc.), PV14 1 - 1 18
Master MediaArchitecture (M.Sc.), PV11 1 - 1 18
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien
engl. Beschreibung/ Kurzkommentar

Designing content for narrative, embedded devices in public space

“Content is king!”, is a cite often stressed in web industry. It describes concise how important content in contrast to the interface and interaction design is. Media facades, public displays and installations in public space struggle also to understand how content provides values for the city. Especially low resolution displays make it difficult to convey any meaningful message. Often blinking content for capturing attention seems to be the only option. In this project we explore extensively the narrative potential of low-resolution displays. We will use existing prototypes created by prior project students in order to explore the limitations of those and explore possible content dimensions such as generative content, narratives, and metaphors. To evaluate these, little iterative deployment studies in the city of Weimar will be done.


Based on these explorations and experiences, we develop in cooperation with the project “GridEye: Advanced infrared camera low cost sensors “ a new narrative public device and apply our experiences made with low resolution displays.


For prototyping content students will:

-      Create prototypes to test content ideas, by using projectors or the existing low resolution prototypes from prior projects.

-      Explore different contexts present in the city.

-      Implement the content by using the Arduino / Processing prototyping environment.

-      Test the content ‘in the wild’.

-      Build new narrative devices for the GridEye sensor.


For CS&M students this also means:

-      Building on an existing Java SWT application.

-      Extending a distributed system based on the Atmega328 (= Arduino, http://arduino.cc) microcontroller that meets the requirements for situational public interfaces. The hardware used will be the Open Source Hardware panStamp (http://www.panstamp.com/).

-      Rapid deployment of prototypes "in-the-wild".

-      Creative use of technology


For the media architect or product designers:

-      Experience technical realities and building robust, functional prototypes.

-      Learn more about dynamic / time based mediums

-      Understanding electronics and software as digital material

-      Dealing with interaction in public spaces, situatedness, multi-user, ...

-      Collaborate with media informatics students.

-      Creative use of technology


Time and place will be announced at the project fair.

2 Master (HCI/CS&M)

1 Product Design or MediaArchitecture

 In total max. 3 students

Human-Computer Interaction (M.Sc.): 10 SWS / 15 ECTS

Computer Science and Media (M.Sc.): 10 SWS / 15 ECTS

MediaArchitecture (M.Sc.): 12 SWS / 18 ECTS

Produkt Design: 12 SWS / 18 ECTS


Participants should be interested in development of interactive devices, environments and in the area of physical computing. Knowledge of Arduino and Processing is beneficial for the project. Moreover, it is important that all participants enjoy working intensively as part of an interdisciplinary team.


Active participation and interim presentations, project management, technical realization of the project, peer-assessment, documentation of the project in a written report in the style of a scientific paper.


Master Human-Computer Interaction,

Master Computer Science and Media,

Master MediaArchitecture

Product Design

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2015/16 , Aktuelles Semester: SoSe 2023

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